
J
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File Comments posted by J
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On 7/25/2025 at 3:36 AM, PoopaPapaPalpatine said:My download gets blocked because a virus is detected in the file.
Try v3.0. I repackaged it with different tools. Hopefully it doesn't get flagged as a false positive again.
It's a very simple script packaged with 7zip. Anyone can inspect the source by opening it in 7zip. -
On 7/12/2025 at 2:25 PM, Nhygmar said:Hi, so I tried to apply the patch an this appear:
"Detected MD5: 53afcd63e17aa771f4caa011582707f3
ERROR: Unknown swkotor2.exe version. Unmoddified Steam and GOG exe support only. No patches applied."I have modded my game whith the KOTOR 2 Full Build (https://kotor.neocities.org/modding/mod_builds/k2/full) without the big graphical mods and the "Various Fixes for Textures" mod from https://steamcommunity.com/sharedfiles/filedetails/?id=2606429096
Did I have a way to apply the patch without reinstalling the game?
PS: I also have apply a 4GB Patch before lanching your patch
Unfortunately the 4GB patch, that you already applied, modifies the exe. 3C-FD Patcher checks for an unmodified exe because it is changing very specific bytes.
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11 hours ago, Venomrevon said:For some reason whenever I use this mod the red dualsabers color is replaced with blue despite still being indicated as red in the item icon.
should be fixed now. download and copy to override again
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45 minutes ago, Vanguard2023 said:If I'm using the KOTOR 2 mod builds by Snigaroo, when should I install this mod?
After. It should not conflict
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1 hour ago, Vanguard2023 said:Which other areas do you plan to fix the lighting of?
I'm not sure yet. I need to do a play through and make notes of problematic areas.
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20 hours ago, Bespokey said:It only happens with the reflections fix enabled.
The in-game menu where you access character equipment for example. When you play movies or cutscenes either during playthrough or from the main menu screen it becomes visible in the background. When enabling all the features without the borderless windowed patch enabled the game is forced into windowed mode and I lose the full screen. Just picture the yellowish metallic GUI emerging behind the cutscenes that play. I only wish to have fog fixes, color shift, and reflections fix without any changes to widescreen
otherwise I would consider this mod essential.
I have uploaded a fix. It was editing the swkotor2.ini with fullscreen=0, even if the borderless window mode patch wasn't selected. If your game opens in windowed mode either press alt + enter to switch to fullscreen or edit swkotor2.ini.
[Display Options] FullScreen=1 [Graphics Options] AllowWindowedMode=0 FullScreen=1
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2 hours ago, Bespokey said:I Just noticed now that with everything enabled the movies or cutscenes has the in-game menu GUI in the back of the playing video. It's clipping from behind.
I don't know what this means but the borderless windowed patch is experimental. You can rerun the patcher and leave that one unchecked if it causes problems.
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Does JCs lightsaber textures not address this? His have a thicker core.
Hmmmm...I did notice the animation is different on w_lghtsbr_00810 hours ago, Bespokey said:Regarding cyan lightsaber glitch.
EDIT: Those w_lghtsbr_008 MDL and w_lghtsbr_008 MDX files I dug out are from K2 restored content mod. Curiously though, what would they have changed in those files which causes the brightness issue? What do we enable to prevent broken textures? If we figure how than maybe we can officially fix the vanilla hilts for good
Jiiprah will you take a gander at those mdl and mdx files also? And thanks for updating. Your mods is very awesome!
try this
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9 hours ago, Vanguard2023 said:What does borderless widescreen do?
It is borderless windowed mode. I made a typo. It allows the game to run in windowed mode but still fill the screen(like fullscreen would). On my system it fixes one of the stuttering issues. It also allows for better alt tabbing.
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4 minutes ago, Vanguard2023 said:Guess I'll have to reset my KOTOR 2 installation. Darn.
you can apply it at any time really
I say first because it requires an unmodified swkotor2.exe. -
8 hours ago, Vanguard2023 said:Is this compatible with the KOTOR 2 mod build? Mod Builds: KOTOR 2 Full
Yes, just apply this patch first and remember it already comes with a 4GB patch.
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2 hours ago, Bespokey said:I'm currently having a graphical error with vanilla_sabers_patched. Anybody else? Did few re-installations with no other mods added besides C3-FD_patcher_2.0
which is gorgeous by the way
I'm hoping the crazy34 version is ok.
Thanks JC for your responses I think we agree on most things. I really appreciate your insight!
I would love to see your version of crazy34 blade textures JC and I'm sure you can make something outstanding. I love lightsabers way too much.
oh gross. yeah the vanilla files do have this issue. ill look into it.
crazy34 saberblades, with the fix, do not have this bug.
EDIT: I made a mistake. I'll upload a new fix -
If the exe has been altered, it won't work. Only works on the latest aspyr version from steam or GOG. Any other changes to the exe would need to be applied after C3-FD patcher.
12 hours ago, OMGitsJoemo123 said:I've noticed on the Ebon Hawk, the reflections (I assume its the reflections) look a bit off, like along the walls of the ship there are weird squares
I noticed it looked odd as well. I booted up the old version and that's just how the ebon hawk use to look.
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12 hours ago, HeyJoeHUN81 said:Is it compatible with any other must have mods such as the restoration mod and the Community Patch???
yes
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I'll look into it this weekend
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Did you load from an old save? I noticed the fix didn't apply to my old Saves if I had been to duxn already but was fine for new saves. That fog could also have another issue but Ihave never used it so I don't know. https://deadlystream.com/files/file/1462-m4-78-fog-fix/?tab=comments
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When you open the patcher it creates a folder with patch files. If you open that and delete the volume patch txt file before typing 'y' it won't apply the volume patch .
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Most likely just need to check the TSL box when exporting.
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no those models would need to be patched
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Yes I will but I need a break.
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19 minutes ago, WildKarrde said:That's unfortunate, but at least it's a straightforward edit. Attached is a copy of the Korriban area model with the danglymeshes made static, can someone please test it and confirm it resolves the issue?
That did it. I have a patch for all the known glitched vanilla models and fixes for lag and crashing. Since using "disable vertex buffer objects=1" fixes the bugged light saber hilt texture, my goal has been to make the game more stable and patch any bugs when using this setting.
Honestly, most of these danglymesh animations aren't even working, so no one will notice changing them to trimesh.-
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The fix is simple. Change the bushes in that korriban model from danglymesh to trimesh. For some reason they cause other vertices in the model to go to (0,0,0).
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Did I really get that wrong? Shit it's blue. Yeah I might make the purple one a double and I think one of Kavars sabers is short.
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fixed, i forgot to export the animations
Glitched Lightsaber Hilt Fix - TSL Aspyr
in Modder's Resources
Posted
Im working a on new fix but its taking some time to build new models.