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Posts posted by aneeryrlue
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If he's looking for suggestions - and I'm not convinced that he is - I think that having someone edit his mod's "read me" to provide a fuller explanation of what the mod does and how it works would be beneficial. (Having it rewritten entirely by someone with a firm grasp of the English language wouldn't hurt either.)
I caught this rather badly, but I try understand it positively..
..and right i'm looking for suggestions too. -till then while it is well-intentioned
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What would you need this collaborator to do?
Explained in PM
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Ultima Duel Room Thread
http://deadlystream.com/forum/files/file/887-tsl-ultima-duel-room/
Okay guys, if you had play with my mod -or you have suggestion/idea about it, please give me a feedback here or in PM.
Still I am searching for a person;
-who has some modding skills (at least well-versed with kotor tool)
-and want to work on this mod (long time -or even for a limited time)
Here are my following plans on this modification:
Until 2.0 the modification is still a beta
-New Textures until 1.5
-1.000 Opponents count until v2.0 (atm ~350)-100-200 New Items until 2.0 (Now it's on ~40)
After -or until 2.0
-Full quest lines-TSL Patcher
-New item what you can use to upgrade abilities
-Adding battle songs
-New workbench/lab
-Questline to get UDR access
-Gameplay retweak, includes much more XP will need to get level up, + Feat/Attributes gain/level
Future/almost sure to inject:
-Cinematic characters like Darth Vader
-New feats, feat re-tweak - same with Force PowersNot sure plans:
-New Areas
-Have some idea about fighting animations, but i know like nothing about them yet
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Out of curiousity, I was hoping I could interact with the other patrons of the arena in the future.
well, i'm not sure about it. i'm improving another things in it. if you want to interact, play the storyline or other mods:)
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File Name: TSL - Ultima Duel Room
File Submitter: aneeryrlue
File Submitted: 27 Jun 2016
File Category: Mods
TSLRCM Compatible: YesTSL - ULTIMA DUEL ROOM MODIFICATION
____________________________________
maded by Aneeryrlue
-----------------------1, Installation
2, Uninstallation
3, Compatibility
4, Description
5, Special Thanks----------------
1, Installation:
----------------copy Modules/dr_arena.mod -> your xyz/kotor2/modules/..
copy Override/medlog.dlg -> your xyz/kotor2/override/..
copy Override/secsys.dlg -> your xyz/kotor2/override/..
copy Override/dr_arenaenter.ncs -> your xyz/kotor2/override/..------------------
2, Uninstallation:
------------------delete file from your xyz/kotor2/modules/dr_arena.mod
delete file from your xyz/kotor2/override/medlog.dlg
delete file from your xyz/kotor2/override/secsys.dlg
delete file from your xyz/kotor2/override/dr_arenaenter.ncs------------------
3, Compatibility:
------------------TSLRCM COMPATIBLE
This is a lore-friendly mod, it's should be compatible with everything EXCEPT,
if you have medlog.dlg/secsys.dlg in your override folder,
if you overwrite them, you can't access to the UDR Arena.
ex: medlog.dlg -> Medical Terminal at game starts on Peragus
ex: secsys.dlg -> Security Camera System on Ebon Hawk---------------
4, Description:
---------------Here is 340+ enemy with some personality
Dialogues has some level restrict for unlocking them.Well, the most of the enemies are OVERPOWERED, but they are BEATABLE!
I maded this mod for that reasons if you overbored by the story, or just want to chillin' on an another wayQ: How to access to the Arena?
A: 1, Start New Game-> Go and talk with Medical Terminal after 25secounds gameplay, choose Load Ultima Duel Room option.
A: 2, While storyline is goes, on the Ebon Hawk go to Security Camera System -> choose Load Ultima Duel Room option.Q: xyz
A: If you enter to the module, there is an information terminal for another questions.Q: xyz2
A: write me a message at anytime about anything on deadlystream.com, i'll answer i promise-----------------------------------
5, Credit List & Special thanks to:
------------------------------------Kexikus for NSS Source Scripts
-Antonia for NSS Source Scripts
-Fair Strides for all-time helping me
-Real Rece for some Robes
-Varsity Puppet for some corporate
-Stoffe because his premission and many thanks for it
-Kainzorus Prime for Clone Armors(future relases)
-Jorak Uln for original ideas, and hopefully for some corporate in future relases
-Small Chicken
-djh269 for some tests
-for you if you download/ed this modification -
These lines solved a problem of my script! But, i got an another glitch or something with this script lines, when i close my store i can't click on objects, can't use anything even can't press escape to acess menu. why? is here anything for me to resolve this ?
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Well, I have the same problem! I tried out unlimited script variations - shop is in .git too... script fires at PC or NPC whatever... soon I have to delete my files at all I can't resolve this problem.
Shop is opens, but if I close it, it opens again automatically. Unlimited times. I just don't understand I made similar and same mods of like this for k1 there weren't any problem like this.
Note: I tried with script ends with a line what re-opens dialogue and that still won't work.
I need help as I can't resolve this alone.
Update Posted 15 June 2016 - 10:52 AM
Solved - but, I got another glitch or something with this script lines, when I close my store I can't click on objects, can't use anything even can't press escape to access menu. Why? Is there anything that I can do to resolve this? -
I think I can write dialogue. Scripts, not so much.
I have no any problems with dialogues.
Update Posted 15 June 2016 - 10:51 AM
Solved, But, I got another glitch or something with this script lines, when I close my store I can't click on objects, can't use anything even can't press escape to access menu. Why? Is there anything that I can do to resolve this?
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I'm wondering, maybe a line at script's end what does to return to dialogue when shop closes could fix it. Am I right?
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I have some problems maybe you can resolve it. its a noob thing i think, i use this open store script:
void main(){object oStore = GetObjectByTag("TAG_OF_STORE_HERE");object oSpeaker = GetPCSpeaker();if (!GetIsObjectValid(oStore))oStore = CreateObject(OBJECT_TYPE_STORE, "RESREF_OF_STORE_HERE", GetLocation(OBJECT_SELF));if (GetIsObjectValid(oStore))DelayCommand(0.5, OpenStore(oStore, oSpeaker));}Problem: If i open this store it works, but if i close it, it opens store again automatically unlimited times.. Can you help me a bit ?
Note: I tried to fire the script both on PC and NPC lines. -
Closed topic. I already got it years ago and I have started to work on this mod.
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Okay, I'm searching for someone with some modding experience who want to work with me, I want some help to make this mod bigger.
Gimme a private pm if you are -
File Name: Duel Room Final
File Submitter: aneeryrlue
File Submitted: 16 Jun 2015
File Category: Mods
KOTOR DUEL ROOM 1.0 FINAL RELASE
=======================================================
Aneeryrlue
ARK07
===============
News;
-Help Dialogue at Arenabox
-New funkcion at Arenabox, you can go back to Ebon Hawk
-Detailed Informations at Duelbox from Enemies before you spawn they
-Items rebalanced
-If you copy exptable.2da its like triples the time for level up, cause so easy to level up with this mod.
K1 Duel Room is a fun mod, a new chooseable
gameplay at end of Endar Spire at the pod.
Or on Ebon Hawk speak with T3-M4
Now you can join back to storyline and back.
Description:
=======================================================
It's a training room, a whole new module where is around ~130 chooseable duelers.
You can fight for XP and Credits,
and you can buy at shops items,
you can become a real great dueler.
Prove yourself and beat enemies.
Speak with duelbox and spawn an enemy.
WARNING: There are a lot of very hard enemy so play carefully, save often,
the enemies are strongest from Up to Down in dialogue.
How to get there:
=======================================================
Simple start a new game, at Endar Spire's end speak with Pod and you can choose other way
Or if you left from Taris on Ebon Hawk speak with T3-M4
How to get back:
If you are at Duel Room go to Arenabox then you can use a New Funkcion go back to Ebon Hawk.
NOTE: Don't use this funkcion if you got to DuelRoom from Endar Spire!
Installation:
=======================================================
Extract ZiP file:
Copy goroom.mod to C:..SwKOTOR\Modules\
Copy files from Override Folder to C:..SwKOTOR\Override\
Uninstallation:
=======================================================
Delete C:...SwKOTOR\Modules\goroom.mod
Delete files from C:...SwKOTOR\Override\ folder
---------------
exptable.2da
end_pod.dlg
k_htmd_dialog.dlg
goroom4.ncs
------------------
Compatibility:
=======================================================
This Mod is full compatible with K1R and with Other Mods,
with every mods if you haven't end_pod.dlg in your override folder.
This Mod Builded up to
KOTOR Arena V1.1 by Talchia's Module.
Includes InSidious Extreme Combat Robes and Jedi General Robes.
Includes Rece Elemental Robes
Premission pleased.
So much thanks for Fair Strides,
helped out in scripting and much more.
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Kyle Katarn doesn't use the force. He's just that good.
Best one
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This is very good stuff.
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I just now checked this, I dont see pictures of it, I will check when I reach home
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Okay, if I remember right it was worked for me in k2, but in k1 I can't write working attribute script.void main(){AdjustCreatureAttributes(GetFirstPC()), ABILITY_STRENGTH, 1);}please help me, I need a script in k1 for modify attributes.
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Here ya go, just about every tool from the site:
(Let's just say I'm a hoarder/like to be prepared...)
you rule!!!!!!!!!!!
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Hi all, having trouble with sk.com and lucasforums, I want to get K-GFF tk102 tools could someone help me in that?
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It's me.. again. I wanna ask you something
So, I need a script if an NPC has died PC gets some xp. (repeatable).(and.. is it possible without dialogue file?)
I tried this:
void main(){ if SWMG_OnDeath(GetObjectByTag(OBJECT_TYPE_CREATURE, "sithsoldiertag3")); {GiveXPToCreature(GetFirstPC();, 325); } }
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Epic. I like it
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I simply got a an error named Decompiling: failure.
Script is works, and I can decompile scripts but not this one, but I have to know what in that absolutely cause I'm working on a big mod.Could you try to decompile for me maybe?
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I would like to ask like same.
In TSL, how can I make with OnSpawn script that my npc walk?
I need a sample script or something
WIP - Ultima Duel Room
in Work In Progress
Posted
Well Domino, work is yours. Please write something what this mod does and how it does as Sith Holocron wants then send it to me in PM.
thanks 2