maltron66

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Files posted by maltron66

  1. Enhanced Enemies - Peragus

    After having finished this game a dozen times, I realized that some parts of it were ridiculously easy, so I decided to create a major mod that will modify almost every enemy character template file to make the enemies you face much stronger and therefore harder to beat. If you intent to install this mod, I strongly suggest that you also download and install my “Ultimate Party” mod too. These 2 are meant to work perfectly together.
    This is the first part of my project, which aims to enhance the enemies you face at the Peragus Mining Facility.

    448 downloads

       (2 reviews)

    3 comments

    Updated

  2. Ultimate Party Mod

    What this mod does is take your companions to the next level by modifying their original attributes, skills, feats, force powers, force points and health (by modifying each character's .utc file), as well as the vitality and force points they earn per level up (by modifying the classes.2da file). Almost each character has received a major buff to their original health. Only a few retain their original health amount and only 2 party members will see their original vitality points decrease (T3 and the Remote, to be exact). You will also see that some characters might have some unique feats that they don't have in the actual game. For example, Atton now has the "Echani Strike I" feat, a feat that's restricted to the Handmaiden only. Why's that? If you recall at one point, we learn from the Handmaiden sisters that Atton has received basic training in Echani fighting, and we also see this cutscene with Atton and Brianna play out, where Brie questions Atton about his Echani training. Another example would be the fact that Bao-Dur now has the "Droid Trick" and "Scramble Droid" feats that were previously restricted to G0-T0 only (I thought that Bao-Dur, being the awesome engineer that he is, would have constructed some sort of device that can mess with hosile droids' behavior, just like G0-T0 can). Another example is the fact that Canderous can now wield a lightsaber (because he is a badass), thanks to the "Weapons Proficiency: Lightsaber" feat I've added to his template. You want more? Mira can now equip Implants, just like Canderous (she's a bounty hunter, I bet she is familiar with implants and stuff). One last example? HK can now use stealth mode, thanks to the "Personal Cloaking Shield" feat that is restricted to G0-T0 in the actual game (it's high time someone took care of that-the only characters that cannot enter stealth mode in the original game are the Remote, T3 and HK, and while it makes sense for T3 and the Remote, since they're utility droids, it's a mystery why HK cannot use stealth, since he's a goddamn ASSASSIN DROID!).
    If you want to find out more about the changes I've made to each character, you can view them in detail by checking the readme's located in the "readme's" folder.

    1,367 downloads

       (3 reviews)

    3 comments

    Submitted

  3. Bye Bye Goto

    A little mod I created out of boredom, mainly for consistency reasons. Remember the last part of the game, where you play as Bao-Dur's Remote and your objective is to power up the mass shadow generator in order to destroy Malachor, but then that douchebag G0-T0 appears and prevents you from completing your mission, only for HK-47 to arrive and ultimately decide the fate of Malachor? If you do remember that part, then you also remember that there are 3 alternative ways the particular scene could play out: 1) G0-T0 scrambles HK's systems and tricks him into destroying the Remote, 2) A bunch of HK-51s arrive to assist G0-T0 against 47 OR 3) The 51s assist 47 instead and help their predecessor destroy G0-T0. Now, I don't know about you, but I always get the third ending, since I always reactivate the 51s when I'm raiding the HK factory as 47 (I might be a hardcore light-sided player, but reactivating the 51s instead of shutting them down completely, along with the 50s, that's my guilty dark-sided pleasure ). SO, imagine my confusion when I witness 47 and the 51s destroy G0-T0 but then return to my PC, go to the party selection screen and realise that G0-T0 is still a member of my party, even though he's dead. This is exactly what this mod fixes: if you get the third ending, G0-T0 is automatically removed from your party once he's killed, as indicated in the screenshot found in the "screenshots" folder. I have no idea why anyone would be interested in a screenshot, but since there are many people out there who constantly ask for screenshots of everything, I wasted 5 minutes of my life to make one (not a big loss for me, I was bored anyway ).
    Again, nothing big, but it serves to add a tiny amount of consistency to the game.
    This mod requires TSLRCM 1.8 to work.

    486 downloads

       (4 reviews)

    2 comments

    Submitted

  4. HK and Mira Relocated

    This is my first mod.
    Nothing too special. Basically, what this mod does is move HK-47 to the engine room and Mira to the lab station room in the Ebon Hawk, as indicated in the screenshots found inside the "screenshots" folder. I believe there were many areas in the ship that felt empty and others that were too crowded, so I decided to rearrange some of the characters' whereabouts.
    This mod requires TSLRCM 1.8 to work.

    409 downloads

       (0 reviews)

    6 comments

    Submitted