Thanks for the help Hassat.
Some of my final suggestions:
1) Persuading the Serroco entrance guard to speak with the leader and speaking with Serroco leader. (See save game.) If you want to end the conversation with him, you say you don’t want any trouble and he will let you go. You practically always have this option “to leave peacefully”. But if you say you want to talk about the Exchange (at least to see the dialogue options), and then you say “never mind”, he says “you’re not going anywhere” and attacks you. This seems odd… The journal is inconsistent with this saying that I attacked them and infiltrated their territory. Obviously I never attacked them. (Something similar happens if you question his competence to deal with the Exchange.) Also, you only get to speak with him about the Exchange once, that is during your first talk with him. The dialogue option disappears afterwards. So it seems broken.
2) Crowd in Onderon are stacking, bumping at each other after the speaker finishes his speech. (See save game)
3) Bodies in Korriban. Kreia warns you to not disturb them. If you look for their belongings, the summoning of guardians is triggered and Kreia calls you a fool. I think this trigger would be better suited if one actually takes something. I don’t see what is wrong with merely inspecting a body. I even misclicked on one on my way back… causing the “disturbance”.
4) There are cutscenes (AFAIR) where T3 is destroyed by Kreia and where Bao-Dur’s remote is destroyed by G0-T0. These cutscenes seem odd as afterwards both T3 and Bao-Dur are fine and don’t mention anything. So these cutscenes might better be removed for consistency? Ow, and the HK-47 interrogation cutscene is just awesome.
5) THIS I CAN NOT REPRODUCE. In the Palace, during which the beast tries to get through the force field, I encountered at least 3 broken dialogues, two on the bottom side (Kiph) and I think one on the top side. It was as if there was no voiceover, so the dialogue skipped very fast. After I got past the security door everything worked well.
6) When Handmaiden brings Kreia to Atris, Atris says Handmaiden betrayed her or something similar. Thing is, I haven’t let Handmaiden break her oath, and she didn’t become a Jedi.
7) After the death of Nihilus, on the way back, Mandalore gets caught in an explosion. After he rises, he is full health. It would be more convincing if his health was 1. Or if it was made clear that Visas (being able to heal) heals him.
8) During Telos attack, the injured soldier in the Entertainment module doesn’t heal with “Treat Injuries” dialogue option. He also seemed to attack unarmed. Healing him, and possibly giving him a blaster would be more convincing.
Crowd in Onderon stacking.rar
Serroco attack & journal incoherence.rar