K2 default Swoop Mesh: Wrong pilot texture (it even exists as a separate texture which uses the K1 Swoop pilot's wrong texture as it's base), messed up windscreen UVs,
After my editing: Fixed pilot using the K1 pilot but with correct texture instead, also fixed windscreen normals.
A preview of my upcoming mod or rather small fix:
The Pilot uses the same texture as the bike, which is blatantly obvious. I wonder why nobody did a fix for this before. Anyway, he/she now uses the correct texture:
An official proof can be seen in the unused "01g.bik" cutscene:
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PLC_HvrSled.mdl texture correction - K1
Hello everyone!
This mod assigns the unused texture of the same name to the hover sled model (PLC_HvrSled), instead of the Swoop Engine texture (PLC_Swpengin) used by default.
Submitter
FF97
Submitted
10/10/2026
Category
Mods
K1R Compatible
Yes
View File
Gamorrean Axe Model and Texture Improvement - K1 Version
Hello everyone!
This mod gives the Gamorreans a separate axe model with its own texture, instead of using UVs spread across a tiny area of the creature like the default version.
Credits: "4x Upscale+ Character Textures & Model Fixes (TSL)" - The C_Drdwar model in this mod or rather, the way the "rifle texture bug" was fixed gave me insight into the "reference" model node method.
Submitter
FF97
Submitted
10/10/2026
Category
Mods
K1R Compatible
Yes