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Showing content with the highest reputation on 09/27/2026 in Posts

  1. Feeling a bit of a modder's high, so I wanted to post an update. I figured out how to make the Darksaber blade work! I've got some small tweaks to make on the inside, but this is what the final product will look like.
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  2. Surprised and pleased to hear that this little mod means so much. Glad I could help, and that it's unblocked your playthroughs! Thought I should tell you that I liked this idea a lot, and just updated the mod to include it. Sounds more nuanced than what we had before, and I'm all for it. I've read your notes, there's a lot of useful info in there. A few bits I can add from my side: The exact vanilla condition for this line is that the reputation with the Exchange be less than 1. The first convo in the docks between Mira and Hanharr indeed has 3 different lines for light, gray and dark PCs, but it doesn't set anything yet. The real choice is set by two invisible triggers in the docks, that fire only when you're first directed to Jekk'Jekk Tarr to meet Visquis, and haven't met Mira and Hanharr personally. Then, depending on the alignment (now reputation), one of the two triggers fires the corresponding dialogue with one of them approaching. This is the moment when the future companion gets chosen. The fate of the refugees is the consequence in this case, and the condition is reputation with the Exchange. If it's greater than 0, then Nar Shaddaa gets the Exchange ending; if it's 0 or lower, it's the Refugees ending. Curiously, I had no idea about this, and how the Nar Shaddaa questline truly worked before I started working on this mod. Wish I'd seen this sooner, great find! It is indeed mixed up. In most cases, the game tracks your reputation through a single conditional script called c_excfavor. 0 The Exchange really dislikes player (rep is <= -4) 1 The Exchange dislikes player (rep is >-4 && <= -2) 2 The Exchange is neutral towards player (rep is >-2 && <= 1) 3 The Exchange likes player (rep is >1 && <= 3 4 The Exchange really likes player (rep is > 4) In vanilla game, you get positive reaction from Zez-Kai Ell, if your reputation with the Exchange is 1 or 2; negative if 3 or 4; neutral if else. TSLRCM fixed this, and now Zez-Kai Ell gives positive reaction if 0 or 1; negative if 3 or 4; neutral if else.
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  3. epic work , looking forward to pfhc01 one day!
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  4. Updated the model and texture. Added polygons and mesh decoration. Removed some imperfections.
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  5. Submitted for publication.
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  6. Well here we are with me using the news section for once. We have a couple of changes that will be coming later in the year, so I figured now is a good time to share. Deadlysteam will be undergoing more maintenance and changes to the site towards the end of the year. Here is what is in store: Username/display name login is going away and instead you will use your email address to login If you want to use your email address to login, you can do so now but username login will eventually be deprecated We will get yet another new theme It won't be too drastic of a change but the current design will be ever so modestly changed If you want to submit any background graphics or other ideas you can feel free to do so here! Clubs will be widely rolling out Going forward anyone that wants their own "mod forum" can use the clubs feature to create their own "forum / page" Many of you can create clubs already by going to the menu and navigating to clubs, it will be more widely made avaliable Yes this is similar to FB pages and Subreddits, you can use them or not it is up to you Status Updates are changing Status updates will have some customization done to maintain support for that feature, this means that how they look and feel plus where they can be accessed may change Tagging will be updated Right now we have an "open tagging" systems where anyone can add a tag Going forward will be moving to a "closed tagging" system which will allow us to maintain consistent tagging across DS All current tags will be converted to closed tags I will share more information on some of these changes as it gets closer to the end of the year, but as always thank you for coming to Deadlystream and feel free to ask any questions here.
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  7. I'll add a high poly version.
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  8. The mod has been sent for publication.
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  9. The mod has been sent for publication.
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  10. The mod is stuck in moderation.
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  11. This is the best head I have ever seen on both kotor 1 and 2 I will be so happy to use this when you get it done 10/10 on this one thx for all your hard work on the others I am using the Asian one you made for my soldier but want this for my smuggler.
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  12. @AxConsortium Thank you for giving a scripter's insight on all this. Everything's much clearer now. Yeah, it's one of the things that sparked the idea for the mod, since there definitely are ways to tip the scales without sacrificing much in terms of alignment. There are ways to get on their good side without gaining DS points, and there are ways to get on their bad side without gaining LS points—and the other way round. I'm also very glad you found the additional condition for Mira's line interesting. I'd say the mod's perfect now. I can already tell you there won't be any playthrough on my end without it. Many thanks again.
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