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Showing content with the highest reputation on 10/01/2025 in Posts

  1. 1 point
    ah yes, i will fix those, but they have very low priority since i have never seen them in game-game on Dantooine. But i think i know where they might be, likely on top of those rocky parts, so basically out of view, its why they gave them super low resolution so their generated outcome is not great either. Maybe i'll turn them into bushes or something which is more visible so that they serve a purpose.
  2. 1 point
    The seams have disappeared)
  3. 1 point
    yes the various NPC's aren't great, it's by far the least effort in the mod + the wookies.. again, the mod is basically a sketch until v1.0 Hutt again, now normal mapped. bump scaling does nothing unfortunately. 1 or 9 doesnt matter it will look 100% the same. I can try some extreme values though to see if that does something. I think i'll make the pupils of the eyes slightly less wide to remove the almost cartoonish look it gets.
  4. 1 point
    Cool. I saw this thread. I've been wanting to apply a normal map to the female Twi'leks' heads for a while. Another note: The map must be square in resolution.
  5. 1 point
    That is SO strange. I have the same version. For me it doesn't work at all, i use those exact settings. It's also like it worked for a while and now i get this effect where it just goes transparent every time i use it. You didn't do anything to the .txi files? I'll try reinstalling it. Are you on Windows 11? That is SO strange. I have the same version. For me it doesn't work at all, i use those exact settings. It's also like it worked for a while and now i get this effect where it just goes transparent every time i use it. You didn't do anything to the .txi files? I'll try reinstalling it. Are you on Windows 11? Edit: i installed tga2tpc-4.0.0-win32-ia32 and it now works again. lol... before i had x64 version since i am on x64 Windows. very strange!! But yeah, i can now finally start experimenting with normal maps. I know we should able to make them more pronounced in the .txi files with the scaling option. I can try them on things that doesn't have them per default and add more normals to the game, if i can get a good effect from it.
  6. 1 point
    I'm modding my Steam Deck install of KOTOR and used Doiinko's steps mentioned earlier in the thread to make a Steam Deck version of this mod. Haven't gotten to test it myself yet but I've attached it. fade.gui
  7. 1 point
    Fixed 2 more TXI bugs updated one of the Hutts (4K) I'll do the other 2 as well in 4K, i think i can make them look a bit varied using various patterns on their skin, change their eyes a bit. This one got the more typical Jabba eyes (with wide pupils) and no longer round. maybe do the next more green and the last more desaturated. and yes, they probably shouldn't have scales, but meh, its my interpretation of a hutt, makes them look a bit more intimidating too + a good way to make their large mesh have tons of detail. i think bioware also wanted them to have scales, if you look closely on the texture at a few places.