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Showing content with the highest reputation on 07/28/2025 in Posts

  1. 2 points
  2. 1 point
    Is it possible to make the appearance of Exar Kun look more canonical? You know like with the burnt sith mark he got from Naga Sadow? And in the tomb is there a way to make the sith look like massassi savages?
  3. 1 point
    Good work Drew, thanks a lot! I am still on good schedule for testing, so I should be able to give you feedback by mid-September or thereabouts.
  4. 1 point
    I just registered, after a long absence from everything KotoR and TSL, because I recently reinstalled it through steam, installed a bunch of mods, reshade and whatnot, to give it another spin. Long story short: I ran into exactly the same problem and I think I found the solution and an explanation as to why this crash seems to appear mainly with the CD- and GoG-Version. There is a commonly known typo in the steam-version of the game which normaly prevents the crash from occuring, which is the absent spacing between words in the games .ini concerning the Vertex Buffer. In the steam-version of the game this reads as "DisableVertexBufferObjects=1" and is corrected by most players who install a bunch of mods, as this line seems to generate bugs with textures - I would the reason for that imagine to be an address-overlap between the VBOs and the Textures of some sort, but what do i know. However. If you own the steam-version and reinstate the line in the "swkotor2.ini" from your manually "corrected" "Disable Vertex Buffer Objects=1" to "DisableVertexBufferObjects=1" it seems to be running fine again. And I've just realized; the last post is nearly a year old - my apologies, but if anyone is still having the problem: this was a working solution (for me).