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Showing content with the highest reputation on 06/11/2025 in Posts
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1 pointI'm wanting to add moss to the trees in the Shadowlands, and I'm wondering if you guys have any ideas on implementing it. My current idea is to just add planes with a moss textures as pictured. This seems like it would take a ton of manual labor and time to place each one though, since I'm want to essentially cover the existing trees with moss. If anyone has thoughts or suggestions I would really appreciate input!
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1 pointHi there! I've seen this topic quite recently, and i got in touch with Brents as i was working myself on the Jedi Enclave module for K1. I'll be sharing my ressources for my own mod to Brents Im not saying everything displayed here will make its way through, and i'm not making any promises instead of the author himself. Just saying i'm willing to give a hand, we did not settle on anything concrete yet and i wanted to showcase a bit of my own work without opening another thread. As there is a placeable limit in K1, everything you see in the video i'm linking is added into the module models themselves. I reused assets from K2 (Khoonda assets, Peragus kolto tank, Placeables...). The extracted placeables are not lightmapped yet, and i was wondering if it would cause troubles in the long run? There is also the sunlight from K1 Dantooine appearing in the main hall/garden.
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1 pointWell, it's been a long time since I actually ran through TSL(RCM). Last time for 1.8, multiple times. 1.8.1 and 1.8.2 were all made basically on "read about bug, load game, try to recreate bug, if so fix bug, try fix" without a full run through. But for 1.8.3 there's been another runthrough again... it's been a time. Also quite helpful since the original installer and fixes had their share of issues. Here's the semi-all-inclusive list of changes between the 1.8.3 installer and the coming new 1.8.3 installer. Will probably not copy all to the readme "fixlist", just the major ones, so if you want a complete (well, mostly), here's the post for you: * Typo fixes (dialog.tlk) * Fixed quest update from Lorso about luring Batono in a trap being set too early. It will only appear now if the actual global is also set to allow this option. * Corrected missing "exchange" quest update in 3 different instances. * 208TEL Gammorean use proper dialogue line now. * 262 camera changes to show force field. * 101 Fixed VO cutoff and overlay on PC. * 101 Kreia joining PC cut-scene didn't suppress background music (music clash) * 902 Mira different standpoint Hanharr lift * 950 Healing Bao-Dur again (in case fake replacement was healed in 262) * Musictable was missing from original files (my bad) * 231TEL: If Atton is in your party, he will say the first cache-line, Bao-Dur the second. Otherwise Bao-Dur will say both cache lines. * 201TEL; Prevents console oddity from script closed door to bay 2 when on the smuggling quest for the Ithorian shield. * 001/002; Slightly improved my quest update/ conversation break fix. * 404; 2 droids had the wrong script set so they appeared active after conversation (module isn't in TSLRCM yet). Issues fixed (403DXN); * Mandalorian Sergeant will, after conversation, look at the battle ring rather than away from it. * Modified Zuka's animations a bit so him using the computer loop while inside a conversation is much less likely to happen. * The Gate Guard and Patrol guard will now keep patrolling after being talked to, rather than permanently stop at that point. * Accidentally used the same local for a one-shot extra conversation for Zuka that was also set and unset for his animation. Changed the local. * 502: All small cages hold a tame Boma now. * 512; Fixed error with citizen dialogue not looping properly. * 512; 1B's repair now requires 5 repair skill instead of 1. * 512 & 601 & 301; 1B, Akkere and Kodin will generate one of 4 HK parts randomly now, instead of basing it on the players' possessed items (which could generate the pacifist package if all 4 were in the PC's inventory). * c_fixedskill. Kreia skill-lesson; Automatic completion if awareness was highest skill, unable to complete skill-lesson if awareness was lowest skill. Fixed now. * 003: Modified zbylfix scripts to acknowledge double-bladed sabers for giving error message to player with requirements for training with Visas. 003; Baotrain; Now, it is more prominently onscreen rather than tucked away at the top of the screen. * 003, a_pazaak; For some weird reason when copying right, left weapon on NPC's loses the left. So changed it to left,right instead so now Atton keeps his off-hand weapon instead of losing it playing Pazaak. It’s a good thing that I caught this now! * 301; TT32, fixed line without VO. C9t9; Fixed Lupo facing away from player and Modo instead of towards. * 303; Modified Mira noticing Disciple/Kreia 1.8.3 addition slightly. If Vogga's asleep, and you trigger the Hanharr intro his "sleep" flag is reset, so he wont appear awake, and still set as sleeping according to the flags. * 303, lootra; Turning over to Exchange will wield a lightsaber now too (like all other quest-resolutions), and will no longer be seen as a "light side" action by your team members. * 306 bartender; Fixed some lines going straight to the PC's responses. * 301, 302 and 303; Airtaxi altered to no longer show destination of current location (needlessly loading if selected). * 301, REcutatarr; Quello now turns to Cahmakt instead of player (not noticeable for refugee trigger, but it was for docks or central) * 302; If you lied to Sasquesh and he sold Adanna fast, then killed him, "Sold to the Hutts" would re-open with no way of finishing it anymore. This has been fixed. 301nar - attwarn2; Alien line got cut short. 305nar - hanend; Second latest line un-skippable too now. 351nar - Fixed some more issues with 'droid control' display, and fixed issue with count's 8 and 9 on consoles being broken and disallowing interaction with the console ever again. 350nar; Corrected Zhug brothers appearance 511: Corrected Mandalore facing, added "salute to PC" at end as intended, and force persuasion no longer requires 10 persuasion skill (instead dominate mind). 506: DS Kavar fight minor fixes (immediate attack, flourish, PC saber ignition) 403; Adding party members removed from the spawned ones. Unless you saved and loaded, then it would create clones. Hence now it's no longer able to change your party walking around the camp pre-Dxun Tomb. 604; ST/VO mismatch first line without Kreia, personal crystal without Kreia now has fixed camera standpoint rather than point somewhere random (and usually useless) * 710; Should focus on NPC's now when first line is spoken. Fixed conversation break if you had no team members at all. * 605 & 610; 2 new lines for Jorran (both in 610, 1 appearing in 605) * 304; Fixed "walk-through door" issue. * 202; TSF will no longer assist you in killing the Sullustan. * 301; All teammates will spawn outside the Hawk for the 'first' conversation. * 852; Some slight fixes to flourishing during Nihilus, also added his theme to his cut-scene. * BY DANIL-CH: PC now shows form just learned from the Jedi Master. During mid-battle Masters actually use form instead of flourish. * By DANIL-CH: Updated "c_lightsaber_eq" to acknowledge an off-hand saber. * By DANIL-CH: 301NAR Kreia Premonition cutscene. * M4-78EP ONLY(!); Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman. * M4 - 802; Tukata > Tuk'ata * M4 - 804 & 809; New content * M4 - A whole bunch of minor fixes (forgot to note them down apparently :/. Easily over 25. Mostly typo fixes) * M4 – Black Market droid conversation break on Jedi type check. * M4 - Fixed missing "Droid planet fuel" check on node where you didn't roll up the smuggling ring. * Kreia; "Why didn't Atris or the other masters mention you?" now requires one found master. Handmaiden training animations when she's mind-read added. Forced player and Kreia to meditate a node earlier in 2 instances so they wont go to "rise and sit" on camera. Visas' lightsaber will no longer be sometimes invisible during training. * Bao-Dur; If Bao-Dur is set for Dark Side training but the PC is lightsided, the convo will no longer break without having any more chance to train him. * T3-M4: Revan now appears in LS Canderous conversation, conversation now requires high OR low inf (instead of just high). * Atton; 1.8.3 version since it was missing from the installer. * Mandalore; Fixed Revan being referred as 'his' in one instance due to a broken re-direct * Fixed slight error in my gloves fix for 1.8.3 (which was returning only 1 set of gloves ever again :/), fixed rounding error for low levels. * Spells; Beast Confusion could not be trained by Sith Assassins, fixed now. * Updated Adum (Khoonda) loot (wasn't included in previous fixes) FORCE PERSUASION: Several .dlg files along the modules.