I have some limited experience messing with the Sublevel room models, but I also am not familiar with the Coruscant mod at all. To my knowledge, you should be able to drag PapaZinos mdl, mdx, and wok for those rooms, rename them to 952cor variants matching the number that mod uses for the rooms, and that should give you an idea of what's working and what not. I've never changed what textures a model calls for so no clue on that front.
The best thing I can tell you is to play around with it and see what happens. Walkmeshes might be your issue. Can potentially use the same from the Coruscant mod. Lightmaps I would try one, then the other, and see what if anything changes. Layouts might also need to be Coruscant's but again I;m not familiar with that mod's room layout so not sure.
In case it's relevant, here's a map of the sublevel rooms