Using Holocron Toolset's GIT editor is the easiest way. Select the game from the drop-down on the main page, switch to the Modules tab, select the appropriate module from the drop-down list, expand Module Data and double click on the GIT to open the GIT Editor. That will give you a top-down view of the module's layout with all the starting objects. But be aware that many encounters are scripted, so certain creatures may not exist on the map by default.
It's important to note that you should pretty much never dump edited UTCs (or any other template) in the Override folder, especially for TSL. The only exception is for global templates. This is because TSL is notorious for reusing UTC ResRefs across modules, although even K1 does this to some extent.