Leaderboard


Popular Content

Showing content with the highest reputation on 09/27/2023 in Posts

  1. 1 point
    I appreciate the reply Thor110! As for the Kotor Tool: Inventory Editor, this is how it looks like when I'm trying to add armor to an NPC. I simply dragged the item I wanted from the list on the left to the appropriate slots on the right. It worked for the armor but not for the headgear. I've never tried the K-GGF method before but I'll give it a try once I installed the software. Thanks for replying DarthParametric! I'm not too sure whether the head model that I used is part of the playable PC heads. I'll give it a check and test out what works! Update 1: I can confirm that the head that I used is indeed a PC head and am able to equip the headgear in a playthrough, despite it not working for the NPC. I will proceed to try the K-GFF method. If nothing works then so be it lol. Update 2: Brought over the utc file that I edited via KOTOR Tools to K-GFF editor and this is what it looks like. The item code for the head gear is already intact (g_i_mask03), even though it doesn't appear on the NPC in the game. So the question now is: Do NPCs in KOTOR 1 even wear any of the in-game modular headgear? We know that in KOTOR 2 they do. Conclusion: Perhaps NPCs in KOTOR I aren't meant to have any headgear on. I do not recall any ever wearing one, except the ones that comes as a whole set, ie. Mandalorian, Sith Trooper, Imperial Officer, Republic Trooper, Dark Jedi (with the Hood), ect.
  2. 1 point
    Struct ID 1 is the head slot. For a beginner, using KTool is probably the best way to get started until you learn the inner workings of GFF. If you are only making mods for your own personal use then you (mostly) don't need to worry about KTool's drawbacks. It's only when making mods for public release that I would caution against its use. Hopefully Holocron Toolset will eventually supplant it altogether, but its GFF editors are still far too flaky to trust just yet. Additionally, your target NPC may need to meet certain requirements to equip some headgear, just like weapons and armour. Also, the ultimate limitation for headgear is whether or not the head model being used has the appropriate hooks. If it doesn't then everything else is moot. It would be advisable to do your initial testing with an appearance that uses a PC head to rule this out.