Hey, this is my first status update on this site!
Anyway, I intended to post this on New Year but there were more complications than I anticipated.
So recently I softmodded my +20 year old original Xbox and I wanted to try modding the Kotor games with the new tools to check how far you could go.
I saw some threads about this here and here, which were really useful but I wanted to note some things:
· From my experiments, textures need to be square with a size of 512x512 maximum, otherwise they will not show up correctly. They don't need to be in TXB format, you can just throw the TGA and TXI into override.
· I tried converting custom modules (like the ones in Brotherhood of Shadow) to the Xbox version, but they didn't work for some reason.
· Character models and other mods can easily crash the game. I have had countless crashes which made my console freeze and I couldn't turn it on until a few hours passed which is why this took me so long.
So with all this I just made a video about it here:
Excuse the video and audio quality, I don't have a game capture lol.
I also experimented with the Xbox version of the Jedi Knight games and ironically, they are way more limited than the Kotor games despite having released all the tools and source code for the PC version. You can see a video about it here:
On another note, my machinima is getting closer to completion and I will show it here once it's done.
No mods to show this time, but I hope you find this useful if you ever intend to mod the Xbox version of this games. And don't hesitate to post any other info about this I may have missed if you have any!
Happy New Year!!