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Showing content with the highest reputation on 04/15/2022 in Posts

  1. 1 point
    Are you refering to moving the camera or an object? Which module have you tried editing? There should only be a brief lag spike the first time you move an object (as the toolset is loading the module's walkmeshes into memory). To move the camera hold the CTRL key and drag the cursor with the left mouse button down. To move an object do the same thing, just don't hold CTRL down. The full list of controls can be found in the help book (from the main window, not the module editor window, go Help -> Instructions). I do plan on adding a 2D view like the GIT Editor to the Module Editor eventually, but its not a high priority at the moment.
  2. 1 point
    I figured it out. I should have read the first paragraph closely and clicked on the antivirus hyperlink. Avast quarantined my file and unquarantined it and made an exception. Now I have another question that hasn't been asked and is probably stupid. For the module editor. I have loaded a tsl module and everytime I attempt to move it takes an extreme amount of time to load. I am loading it from an ssd with 32gbs ram at 3600mhz busspeed. I am unsure if it is my system or lag in computing. I saw your video and it seems like I may be doing something wrong. how do you move? is it possible to have the module editor have a view that is similar to the kotor tool module editor? I guess the last one is similar to the .git editor but in the .git editor I can't create new items in said menu with the options that were in kotor tool. for those who don't know, you can compare two gff files (.git,.ifo,.are,utc,uti, jrl etc) in tslpatcher for easier installation for when/if you post any mods. do save you .git elsewhere so you can use it to compare and update your .git to be compatible with other mods that affect the same module. thank you in advance, this is an awesome tool that combined a bunch of other tools which is almost making my modding life so much easier.
  3. 1 point
    Update time: All of the lightsabers work perfectly in TSL and have now been placed in the game: The crystals to create these lightsabers can be found in the Onderon Palace Museum in TSL, or can be pried from the cold dead hands of various NPC's across Dantooine, Manaan and Korriban in K1. Just need to get the TSL Patcher set up for the TSL version and I'll upload both at the same time. Anyway... back to it!
  4. 1 point
    Including the Enclave rooms in danm13, the main floor, in this bundle would really allow for a more functionally complete Academy to be made. There are numerous doors that right now lead nowhere, but could be used to expand into areas like additional hangar areas, training dojos, mediation gardens. You name it. Sublevel would be nice too