Leaderboard


Popular Content

Showing content with the highest reputation on 06/06/2021 in File Comments

  1. 1 point
    So I assume that once you give the speech to the soldiers, you see this BIK cutscene movie and it teleports inside the Admin building? I am 98% sure the reason for this choice. It is said that, if Obsidian published the full game TSL in February 2005 this Battle of Khoonda cut content in which the player fights outside was still going to be cut. Why, you might ask? Well, this fight allegedly caused massive amounts of lag for the game on the original XBOX Console editions of the game. So technically, this feature was going to be cut regardless. My theory is that, while the Battle of Khoonda fight works like a charm on modern PCs, this may not entirely be the case for Mobile devices especially older models. Let's just assume you played Battle of Khoonda via TSLRCM on Mobile and it didn't lag, let's assume you have the latest model of Galaxy Samsung phone which is probably going to be powerful enough to run this game no problem... but do keep in mind, that is just your experience, whilst you may play the Battle of Khoonda on your Mobile device perfectly, another user on an old iOS device might lag horribly or crash. Mobile isn't exactly as unified as PC rendition's of this game, so developers of MTSLRCM have to deal with features of TSLRCM which work on PC, work on Android but crash on iOS. Once they fix the crash on iOS, they can ignore PC since PC uses TSLRCM and not MTSLRCM, but then another user reports the exact same crash on Android because of the bug fix done for iOS. That's the situation I am picturing for MTSLRCM for maintaining the mod, it's a bit rough at the moment as obviously the mobile port appeared out of the blue and as such so did MTSLRCM. The Battle of Khoonda in particular could probably never be optimized for Mobile anyway. The reason why it lags so much on the XBOX and Mobile is that XBOX was a weak console which physically couldn't run the Battle at a smooth frame rate and Mobile devices made in the 2010s was never the intended platform for TSL to begin with. Picture this, the game has to render the Khoonda plains module, that is easy, keep in mind, the game will need to render Khoonda's water river and grass effects which even some PCs can barely render properly. About 10 Khoonda Militia NPCs spawn into the module, followed by 20 to 30 Merc's all around the player (these Mercs would be the first NPCs to render), each Merc projects a shadow onto the ground which means about 20 to 30 additional shadows are being rendered before the player, each Merc has scripts attached to them like "heartbeat" which tells them what to do, they are not only hostile to the player but also to the 10 Khoonda militia plus Zherron (These militia and Zherrun also have shadows and scripts attached), the NPC's AI needs to target an NPC to attack which means the Mercs need to decide to attack the Party or the militia NPCs, each Merc NPC is either wielding a Double Vibrosword or a Blaster Rifle which means the game now has to render Blaster bolts being fired between the militia and Mercs, Khoonda militia dual wield pistols meaning each militia fires double blaster bolts, certain Mercs with melee weapons rush the player or the militia forcing the militia to fire scripts to activate melee weapons, the game needs to register the damage being done to each militia and Merc, the game needs to register the Merc attacks done to the Party, the player's Party AI needs to determine which Merc to attack and what feats they shall use. Let's assume that Battle of Khoonda lags your game out and maybe crashes it, what I listed out is the reason why it lags and crashes. If your Mobile device didn't lag, that just means you have a good Mobile device. Having less features may not be fun but it's better for the mod developer's to cut the feature out entirely so that these modder's don't have to spend hours optimizing one specific feature to function across 50 different mobile devices. Would it be better to not experience the Battle of Khoonda or would you rather have a Battle of Khoonda with 2 Khoonda Militia, Zherron and 5 Mercs in a lame fight? That sounds dumb as hell, but the dev's would have to do that to ensure the mod works lag free across ALL Mobile devices. Remember, MTSLRCM dev's would be lucky to have a single Mobile device to Beta test MTSLRCM with, they probably need to test MTSLRCM with many different brands of Mobile device from Android, iOS and more etc in order to properly test it. As such, I reckon community feedback who reports the MTSLRCM bugs to the devs is probably the only way updates and bug fixes can be made considering the dev's probably develop and test this mod on PC anyway as I'm not even sure if they even own a Mobile device (I could be wrong on that). What do you think about this? I'm not sure about Mobile TSL, but I know that on Mobile K1 all custom audio files added to K1 via mod's do not work. If you watch Negative Zero's Brotherhood of Shadow playthrough's, the audio for that mod is silent as well. On PC, Kaevae the thief had no VO so TSLRCM hired an actor to create custom audio for her. Just like the Battle of Khoonda, the Thief DOES work perfectly on PC as intended, however, as you can see, it does not work that great on Mobile. If you are capable of installing this mod, this will remove Kaevee the thief and restore the vanilla questline where Jorran is the thief back into your TSLRCM game. I have not tested it on Mobile so do be cautious! I cannot justify why this is absent, maybe it simply does not work for some reason. But I'm afraid I cannot find a reason why this wouldn't work I'm afraid. Ok, that 100% sounds like a bug! I hope you found this to be useful, feel free to ask me questions.
  2. 1 point
    @Jj117 I messed up my comment and sent it early, give me a few minutes to correct my mistake! I have posted my comment now.
  3. 1 point
    May you clarify "what" content is missing from the MTSLRCM mod that TSLRCM has? I am not familiar with MTSLRCM I'm afraid.
  4. 1 point
    You did install MTSLRCM, right? The Mobile compatible version of TSLRCM? This link is called the "Mobile The Sith Lord's restored Content Mod", this version is exactly the same as this mod except MTSLRCM is designed to be run on Mobile devices. This mod, however, is designed for PC players.