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Showing content with the highest reputation on 05/15/2021 in Posts
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1 pointI am doing a thematic class mod for Kotor 1. And my question is that does deal with the Player Character is that should I focus on single highly flexible class for the Player character, Focus build class(like they are in the vanilla) or make each of the Jedi Classes highly flexible. One of the aspect of this mod, that I am converting Jedi Sentinel to the Jedi Shadow. Jedi Shadow Class: Force Jump Tree will be unlock fully. Force Immunity tree will unlock fully as well Force Focus Tree will unlock fully. Uncanny Dodge will automatic. Sneak Attack feats 1 to 10 will unlock to use. All Weapons Specializations will be unlocked and able to be used. As of right now, I am leaning towards making all Jedi Classes highly Flexible and selectable for the Player. Bastila Shan is supposed to be a mentor to Player Character; so having them the same class makes sense to me, for you only teach what you know. True, the knowledge base for Player Character is Jedi Council and choosing your class make sense as well. There are other New Non Force Using classes that will reflects their roles and themes. Zaablar: Mad Claw(Tankier Scout) Carth: Republic Pilot(Scout with good BAB and Improved Starting Defense and Saving throws) Canderous: Mandalorian Commando(tankier Soldier) Mission: Pathfinder(Scoundrel) T3-M4: Astro-mech Hk-47: Assassin Droid(i have plans to add Sneak Attack and stealth function to his hides if possible)
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1 point11699: I disagree, this is Zaalbar talking to you and then shouting to Chuundar 17657: debatable but I agree 1716, 2417: These are weird lines. I'd like look the VO's for these up later today The rest I have processed, thanks for the finds Was in the latest release
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1 pointThe Ebon Hawk, by the end of the game, really can just be summoned back from the planetary core (recall the video where it moves from a simple crash landing to falling deeper into the planet,) and 'repaired' by the Exile herself. No further explanations are really needed - and this hunt for overt explanations reveals the plague that excessive literary naturalism has nested into our culture. Not everything needs to be over-explained on-script - if it was, we would not have so much fun speculating about the less clear details! (Plus Nihlus held a ship a heavily broken ship from Malachor V and a broken, slowly-being-drained crew together with the Force alone. The Exile can clearly do that and much more by the end-game) T3-M4 presumably can be involved as well, of course. Bao-Dur disappears during the Enclave Encounter sequence. "I know you can hear me [...] I need to do this - or, I will die inside. Just like I died at Malachor.) He first helps HK-47 with entering the HK Factory, then sets off for Malachor. (How he can do this is quite obvious: he is a 'Tech Specialist' and is used to building make-shift ships if need be. '[Not even I can fix that shuttle] - it's done for, scrap.' A limitation of his abilities that also imply how expansive they are barring the most extreme circumstances. Lastly, the Ithorians on Telos would be more than willing to help Bao-Dur with this.) As for companions not noticing his disappearance until it is too late - "[Atton:] Speaking of which, where is Bao-Dur? HK-47 as well', - that requires no 'explanation.' Characters in a story, just like in real life, do not have audience-level access to perfect information across all time and space. A better question to ask is: "Why should we think that Bao-Dur's disappearance without the crew initially noticing is implausible?" The Handmaidens obviously have their own way off Dantooine. Otherwise they could not have arrived. Kreia manipulates them by saying, "It is done, she is no more." She is basically under arrest by the Handmaidens, not to imply she is constrained whatsoever by this false arrest, and that's when we get the (blissfully extended and enhanced by TSLRCM) scene where we get many quotable lines between Kreia and Atris. Kreia sets up Atris as one of the last sequences in the Exile's long-term training - eventually to overcome her past, which must be finally done at at heart of Malachor. At the precise location of the Exile's mega-trauma. (Snig from the /r/kotor boards thinks that Kreia truly wanted to 'break' the Exile and create a reverberating Force Scream that would deafen the galaxy. That is very likely wrong, otherwise there probably would not be lines like 'The apprentice must kill the master," nor 'I would have killed the galaxy to preserve you.' Her threats to break the Exile if she does not pass this final test are hollow - for, as Sion says, 'she sought you ought because you were both wounded by the Force;' that is to say, the Exile failing at that final moment would spiritually break Kreia more than anything. Furthermore she hopes that the Exile will follow Revan into the Outer Regions - but this is not necessarily just to join him in the Ancient Sith threat. Recall: "Revan was power, it was like starting into the Heart of the Force. [...] You are... different. When I looked at you, it is like staring into Death of the Force.' Now note that she despises what Sion has become for, as Sion says, Sion is wholly dependent upon the Dark Side for his survival - Sion mocks the idea that Kreia finds strength in the Exile's unique ability in the lore to fully cut herself off from the force, but realizes he was wrong once you break his will. Snig and co. over-read Sion as an authoritative source about Kreia, when he does not really understand Kreia's true intentions. Kreia plausibly wanted not only help for Revan--and in all paths 'Revan will have her army [from Canderous],' the Exile ending up with an antagonistic relationship to Revan would be all that is required to achieve her dream of a galaxy and/or universe defeaned to the Force forever. That would have been a cool ending for KOTOR3 - though it would piss off the Revan fanboys if they didn't make it multi-choice. I would hope that they wouldn't make it multi-choice affair, because Revan has little chance of winning that fight for reasons similar to why Nihlus had no real chance of ever defeating the Exile.) Kreia is unsatisfied if you do not kill Atris - as the holocrons that echo her past self but can respond to present inquiries more than heavily imply by hissing if you allow Atris to live - but in either case, either Atris or Kreia will explain the necessity of the Exile going to Malachor. Kreia played up the implications of their Force Bond's fatality from the beginning, and feeds that last morsel by the end-game to further ensure the Exile will overcome her past at the heart of Malachor V - the carried Force Echo that is destroying the galaxy. Note that the Exile has formed various special bonds, even before having an entirely negative relationship to the Force post-Malachor yet without the weakness of uncontrollable hunger ala Nihlus and Atton's Dark Side fate. (On that note: "You are not Jedi, not truly, and that is why I love you," - i.e. such disappointments along the way like the aforementioned doesn't matter too much for Kreia in the end. She says the same thing if you go full Dark Side, but swaps the words 'Jedi' with 'Sith.') So, the Exile awakens in Dantooine and finds Atton wounded but waiting for her. ('The fool dances in your shadow,' etc.) Disciple, if you have him, as she promises to him, is granted of the knowledge he obtained at this moment but to which Kreia kept wiping from his mind in the various Ebon Hawk cutscenes. "All those lives: countless, innocent lives..." | [Disciple:] "Or the one..." - which is part of Kreia's manipulation events for most things to wrap up at Telos before going to the heart of the Force Scream damaging the galaxy and, as both the Jedi Masters and Kreia will tell you [depending on your path], the Exile is carrying Malachor V with her - always. "It is in you, it is what you are now." -Zez-Kai El. The Kreia version: "You are reponsible for all of this, and even now events spiral into destruction because you refuse to listen - to understand. I have taught you to hear the Force again, shown you the contrast, and yet still you do not understand. This is what you have wrought: countless slayers, murderers, assassins, borne of war that has, as always, taught the wrong lesson. You showed them life without the Force, and instead of showing them truth - power - all you showed them is how the galaxy may die." [The Extended Enclave modifies these lines a bit based on Kreia's influence as per developer notes, but I often do not use that aspect of the mod - for it is a more cohesive narrative without them. There's no real reason to suppose that the influence factor was cut because of time constraints - for the same reason that they cut out Kreia being influenced toward the Light/Dark Side by the Exile for story coherence rather than time constraint reasons. [Barring hilarious unintended instances where you can use Solo Mode to violate this a little bit - at least in the vanilla game. I haven't bothered to exploit like that in a while, so I forget if TSLRCM 'fixes' those instances.) It's worth noting that the Extended Enclave mod for TSLRCM can make things much more clear, yet can obscure some things since it follows [often misleading] developer notes more closely and, as a result, if you do not do/achieve various things in the game, the scene can be cut down and obscure anyways. All the KOTOR games are ridiculously easy if you are not new to D&D mechanics, so I just always put in +18 variables (with 30 Intelligence) for my Exile from the very beginning. That way I can get all the juicy dialogue skill bits which, from attribute to skill checks, which actually reveal much of the game's overall story. (E.g. if you have high Wisdom, the Exile already knows what Kreia's plans are with Nihlus, with Telos, with basically everything - with party members basically going "What?" and the Exile saying something "Nevermind, it's not not important right now." [Again, as a paraphrase - for which most of my quotes here are very close paraphrases from playing the game like a hundred+ times.] HK-50 drugged the Exile with a toxic dose that he/it knew the Exile would survive. The Exile was incapacitated prior to that via being attacked by the Sith War Ship, after Kreia sought out the Exile and the Ebon Hawk. (As she says herself, she traced Revan's footsteps for quite some time.) The first HK-50's lines are deceptive half-truths, ones that he humorously can barely contain from being transparent, not an absolutely authoritative narration of objective events. Kreia awakens the Exile before the Sith Assassins and, wittingly or unwittingly, before HK-50 could fully stall events for her capture (as initiated by G0-T0; which is delayed until Nar Shaadda.) While the HK-50 units are seeking full independence in the HK-Factory - and G0-T0 admits he has lost control of them - they still have to execute the order to find the Exile anyway. (G0-T0 places bets that the HK-50 units are no match for the Exile, or "a Jedi" as he idealizes quite heavily, so the 'dead or alive bounty' was G0-T0 still wanting 'alive'. Furthermore, the 'dead' clause allowed motivated actors, like Visquis, to fall into his plans and place the Exile in G0-T0's hands no matter what happened.) Atris leaked information about the Exile to core world databases to bring her out of hiding - because while she was not at Katarr, which is another thing she orchestrated but did not expect the extremity of its results, she does know that just prior to Nihlus' draining/killing everyone but Visas, (to Nihlus' great interest and surprise,) the Jedi Masters who gathered there meditated with and/or in the presence of the Miraluka to reveal their answer to the Sith threat. The only vision was the Exile. Which resonates the 'spare the Jedi Masters path' where-in Kreia says: "She has brought truth and you condemn it? The arrogance!" Recall Kreia's dodging of "Did you know Atris" and she says "Her path is one I walked along ago, but I feel I know of her, yes." Atris realizes that Kreia is Arren Kae in the aforementioned meeting at Telos. (Arren Kae is just indisputably Kreia -and also Brianna's mother. That is a fact. Not having direct confirmation does not refute the holistic body of evidence in favour of it - decisively making it a certainty.) As mentioned earlier, Disciple uncovered the full truth about Revan, about Kreia masquerading as the Darth Traya she was once ['There must always be a Darth Traya,'] about the shadow war of belief that 'waits in the dark - waiting for us to destroy each other [Ala Canderous]' - but Kreia wiped his mind until she fulfilled her promise to him and makes him remember during the Enclave Encounter sequence. T3-M4 locked the Navicomputer. This is revealed if you interrogate T3-M4 with the right attribute and skill checks. HK-47 has a scene where he deduces it but is stunned and presumably micro-memory wiped by T3-M4. HK-47's pieces being scattered across the galaxy requires no answer. He was dismantled, at some point, and his archaic yet still valuable and unique parts would be valuable for collectors and other proprietors. Of course merchants across the galaxy would be selling them! Now, of course, you find all the pieces via gameplay convenience - but it's hardly some great near-impossibility that demands an overt answer. In any case, it is heavily implied that HK-47 was dismantled by Revan, T3-M4, or both, for Revan believed she needed to walk her path alone. (The Canderous story about Revan--should he nearly die after the Nihlus encounter, which able to be missed if one sacrifices Visas--reveals some more useful information: since he went with Revan in the Outer Rim initially and was abandoned by Revan 'as he lay dying'; it may also imply that HK-47 did come with Revan, but as per T3-M4's instructions, was sabotaged 'with multiple blaster shots' in tandem with T3-M4 locking the Navicomputer to hide Revan's tracks. HK-47 does not recall everything even after 'full' repair, and the aforementioned Ebon Hawk scene with T3-M4 freshly undermining HK-47 backs that up.) Note, further, how many Telos as in teleology puns are made in the game. "All paths lead to Telos," etc. How many events centre around Telos - how much Kreia's manipulations centre around ending [most of] the Sith threat at Telos. (That last bit she directly says to the Exile just prior to dying in the Trayus Core.) Kreia was stripped of the force temporarily--"only when it was stripped away from me, did I see it for what it truly was,"--but not absolutely in the way the Exile was able to achieve. All those who have tried to turn away from the force have maintained at least subconscious ties - except the Exile. Recall the Sion quote I mentioned earlier, though there are more things to recall - but my energies are draining writing this post fully. The pInsert other media oint is that the game is not that much of a 'mess', even prior to TSLRCM, and all the TSLRCM clarifications were already undercovered by simply playing the game alone - no listening to the cut content audio files was even required. As one last point, while digging into the dev. commentary - and some interesting lines that TSLRCM have not restored due to a lack of dev direction for 'how it was supposed to go' - is very useful, one must realize that script rewriting happens constantly. Even beyond the constraints they were shackled within LucasArts' sillines. Reading too much into alternate dialogue sequences will only confuse things, whereas the holistic body of facts as presented in the game-itself makes it much clearer what were cut out directly and what were cut out for lagely LucasArts-based reasons. (G0-T0's Yacht almost got cut btut Avellone revealed that a member of the time desperately decided to make it within either a day or a week - I forget which - but kudos to that team member. Now the game truly would have been a mess without that.)