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Showing content with the highest reputation on 11/25/2019 in Posts

  1. 2 points
    Assuming you haven't implemented it (or plan to) already, one way of managing the tips thing (which I find a weird nomenclature btw, why not just call it a donation?) might be to add a dedicated field to the mod submission page where the modder can enter a PayPal address or whatever. Maybe with a default message to the effect of "The author has opted out of tips/donations for this mod". It would make it a more consistent enduser experience rather than making them have to ferret through different readmes for the information. And it would keep that junk out of the actual important information about the mod.
  2. 1 point
    Hi everyone! This is my first time posting here, and I’m so glad I found such an awesome community for modding KotOR/TSL! I’m not exactly sure if this is feasible for KotOR/TSL, but I would love to see if there is anything out there regarding respawning enemies. In my humble opinion, the two KotOR games are magnificent RPGs with engaging turn-based combat. A lot of the fun that goes into creating an effective build is lost though when you’ve murdered everything by the time you’ve reached a high level. I’ve never developed a mod for either of these games, but I’d love to try to get something like this going if there isn’t anything already out there! I envision a simple toggle-able respawn mechanic that would activate when the player leaves and renters an area. Zones like the Duxn jungles would be perfect for this! Let me know your thoughts, especially if you have some good experience with modding gameplay to this level!
  3. 1 point
    Hey, I was wondering if anybody has made or could make a togruta mod for KOTOR 1 and/or 2? I've searched everywhere and I could only find one person who tried but got their mod taken down due to not requesting for permission from the original creator of the mod's head. Really wanna play as a togruta so if anybody could help please hit me up <3