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Showing content with the highest reputation on 07/14/2018 in File Comments

  1. 2 points
    Hey ebmar, just played the update. Glad to see that the weapons are basically perfectly balanced now. I would however up the difficulty on Selven's fight. Or at least tweak it slightly. I was just able to beat her after a few tries with a level 4 PC (entering the area as soon as I could) and just Carth in my party. I think the main problem is that she throws all those concussions at the beginning. This stops her from healing and once you dodge the concussions (all of which she throws in the same spot) you're able to just DPS her down by about round 6 or 7 on Imp difficulty (somewhat reliant on Carth's Power Blast/Poison Grenade RNG, but still extremely doable, and far under the intended difficulty). While I do like the idea of forcing someone to dodge the grenades, it does make the fight far too easy. If you took away (or had fewer of) those concussions and perhaps gave a little unstoppable damage (energy shields made it pretty easy mode as well) to her pistol (say 1-10 base, +3 Unstoppable (rather than Energy) to match the Vibroblade) then it would up the difficulty to a more desirable spot (and make her blaster more unique as a bonus, plus it adds to her characterization that she has an illegal disruptor mod on her blaster). Also, really glad to see the incoherency in the weapon descriptions is gone. Makes it look less like a mod and more like a part of the original game, which is always a plus. Thanks again.
  2. 1 point
    Thank you for the screencap, made this much easier :). I re-downloaded the game, that seems to have done the trick. Thanks!
  3. 1 point
    I like both these ideas (Unstoppable damage instead of Energy, and fewer grenades). I think just 1 or 2 grenades would be good, so that she can heal well before she's in any serious danger