As far as K1R compatibility, there are a number of .dlg files that replace the same field (and I haven't checked to verify whether or not the values that are replaced are the same, or which should be overridden). The other (and bigger) issue is that there are a number of script files that both mods modify. I'm delaying going through and checking them with a hex editor (or other means) until I consider this mod in a complete state so that I only have to do it once (and I make sure to get everything when I do).
Thanks for the link to that mod! Looking over it, although it does fix a few of the issues, it looks like there's a huge amount of changes made that I don't think fit in this patch. It will probably be easier for me to create the fixes on my own rather than cherry-pick them from that mod. However, when I get a chance I'll look over the mod and see how hard it would be to take what I need, and if it doesn't look too hard, I'll get in touch with the author about permission (Hard in terms of amount of work compared to doing it from scratch, not in terms of actual difficulty).