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Showing content with the highest reputation on 03/02/2017 in Blog Comments

  1. 1 point
    I'd appreciate if you would explain how to get scripts to fire in the game. I've read a little about OnEnterarea scripts at Lucasforums, but I'd like to know more about that. I know you can get scripts to fire from dialogue, but how else can I get scripts to fire?
  2. 1 point
    I like the idea of covering basics, but I feel like it could have issues. I very much agree with the statement that 'going anywhere from here requires an understanding...'. For me, where I've been trying to get to since the first stream is having my own 'testbed' module. Basically, a clean module that I can add whatever I need into without worrying about weird script conflicts, pre-existing items/scripts/waypoints/etc. I'm mostly there now (it took awhile because I modeled it from scratch). The issue I see with covering basics is that there are a lot of basics to cover. Like, so many that it becomes really hard for people to take in all at once. I started to have that issue w/ the scripting streams, but I took good notes and have continued processing it over the weeks. A couple weeks ago I watched HarIII's new module tutorial videos on youtube, which is a 15+ part series that covers a huge number of 'basics'. The thing I really like about it is that if you follow along with it you go from zero to a place where you can actively work on new things, and the info is easier to retain because you're always trying to do something specific and concrete vs. abstract. So my personal request might be something like 'comprehensive basics' OR 'more scripting', but either way towards some concrete goals that leave people w/ a place to jump off from. Schedule-wise, Thursday nights work for me, but I'm likely to make whatever time work. Thanks for doing these!