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custom cube maps are possible!!!!!



check it out guys, there'll be a follow up tutorial and tool set soon

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Darth_Sapiens

Posted

a texture to replace reflections/glows (like cm_baremetal or cm_bright) some people around here call them shaders, but that's not entirely a correct way to put it

Fair Strides

Posted

As an addendum to DS's comment, a cubemap is used in a .txi file with the following:

 

envmaptexture

 

And basically gets mapped over the alpha layer. As the alpha layer gets closer to black, that part of the texture would normally develop a transparency, becoming completely invisible at black.

 

When you use the envmaptexture though, the texture is applied in varying intensities instead of the transparency.

 

The most common use is envmaptexture CM_Baremetal for the shine effect on armor, like the Sith Soldiers.

LiliArch

Posted

Oh, right. I've just called them envmaptextures, because of the word in .txi files. Good to know, thanks.

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