Darth_Sapiens 90 Posted November 25, 2014 a texture to replace reflections/glows (like cm_baremetal or cm_bright) some people around here call them shaders, but that's not entirely a correct way to put it Quote Share this comment Link to comment
Fair Strides 509 Posted November 25, 2014 As an addendum to DS's comment, a cubemap is used in a .txi file with the following: envmaptexture And basically gets mapped over the alpha layer. As the alpha layer gets closer to black, that part of the texture would normally develop a transparency, becoming completely invisible at black. When you use the envmaptexture though, the texture is applied in varying intensities instead of the transparency. The most common use is envmaptexture CM_Baremetal for the shine effect on armor, like the Sith Soldiers. Quote Share this comment Link to comment
LiliArch 115 Posted November 25, 2014 Oh, right. I've just called them envmaptextures, because of the word in .txi files. Good to know, thanks. Quote Share this comment Link to comment
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