custom cube maps are possible!!!!!

check it out guys, there'll be a follow up tutorial and tool set soon

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a texture to replace reflections/glows (like cm_baremetal or cm_bright) some people around here call them shaders, but that's not entirely a correct way to put it

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As an addendum to DS's comment, a cubemap is used in a .txi file with the following:

 

envmaptexture

 

And basically gets mapped over the alpha layer. As the alpha layer gets closer to black, that part of the texture would normally develop a transparency, becoming completely invisible at black.

 

When you use the envmaptexture though, the texture is applied in varying intensities instead of the transparency.

 

The most common use is envmaptexture CM_Baremetal for the shine effect on armor, like the Sith Soldiers.

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