Kexikus 994 Posted October 10, 2016 Since it took me a while to figure out why my custom sound file did not work ingame today, I figured I'd write a very, very short tutorial on the specifications they need. Sound files in KotOR need to me MONO .WAV files. .mp3 might also work, but with .wav files you're on the safe side. Also, sound files can be placed in the Override folder without problems. 2 2 Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted October 10, 2016 I never wrote up anything special on this (like I probably should have), but I've found the following: The games' vanilla files (I can't speak for the vanilla files for the updated Steam TSL) are compressed .mp3 files renamed to be .wav files. In contrast, the audio in sounds.bif (footsteps, soundsets, weapon and menu sounds, .etc) are uncompressed (RAW) .wav files... To get working audio in-game, I believe you can do one of three things: 1. Produce an uncompressed (RAW) mono .wav file. 2. Produce a compressed .mp3 file. 3. Copy the approach of the original audio noted above. And I'm not sure, but I believe I recall sometimes having to have a file be less than 16 characters long. 5 Quote Share this post Link to post Share on other sites