Kotor 2 Implant Rebalance 1.1

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About This File

This mod takes a closer look at balancing all of the Kotor 2 implants against each other. Previously many cheaper implants superseded supposedly more powerful ones and others were just plain useless.
It was the goal of this mod to create a flavorful and balanced set of options for all stages of gameplay and character builds. Crafting requirements and barter values were rescaled and I also greatly expanded the flavor text, offering tasteful and scientific explanations and backgrounds. Most implants were added to the crafting list, though I did leave certain ones out that I thought wouldn't make sense.

 

It should be completely compatible with any kind of mod out there as its a straight replacer for the vanilla implants.

 

Here are a few examples...


Quickness D-Package

 

WARNING: D-Package implants are larger and more intrusive than other types of implants. They can only be used by very healthy individuals.

 

Among the first of the D-Package series, "Quickness" lives up to its name. Applying revolutionary steps in amplifying muscle response and nerve impulses, this implant package goes above and beyond what was thought possible. Electrical impulses maintain uniform muscle contractions, ensuring swift yet precise motions, evidencing as a majestic grace only before seen among the most venerated of dancers. Unfortunately, shortly after completion, the scientists behind the technology were systematically killed and the project notes lost, leaving most of the inner workings a mystery. Those few possessing the knowledge to produce these implants do so under heavy private security.

 

Dexterity +5
Strength +1


Durability Implant

 

This implant assists and amplifies the body's normal healing processes by producing coagulants, mitigating pain signals, and filtering the blood of interference. This can effectively spot heal a location and significantly reduce the chance of a deadly mental "short-circuit" in combat. These implants are becoming popular in militaries using heavy powered armor, as medical treatment is usually extremely troublesome for such individuals.

 

Constitution +2
Saving Throws: Fortitude +1
Immune: Critical Hits
Feat: Regen Vitality

 


Reflex Package

 

This implant boosts the regular energy impulses of the nervous system, particularly that of involuntary reflexes. By encouraging high levels of certain stress hormones a "fight or flight" state is subconsciously maintained. Inactive users may suffer the odd lingering twitch. The long term health effects of these older model implants are surrounded in controversy, however they remain in widespread use.

 

Saving Throws: Reflex +3

 


For a more detailed look at the changes, I've made my work file available for viewing.
https://docs.google.com/spreadsheets/d/1Pnh3N2LjKK31LshoR8rpqeCF7y-fwSkMaZQrlTjTKOs/edit?usp=sharing


What's New in Version 1.1   See changelog

Released

  • (Version 1.1)
  • - I scaled crafting, buying, and selling costs to represent the size, complexity, and benefits of each implant
  • - Most implants added to crafting list
  • - A couple implant's values were adjusted (Physical boost series and Lornan implants)



User Feedback

Recommended Comments

do you need to start a new game for this mod to take effect?

 

Not technically. Any implants in the player's inventory or on a trader that you have visited will not reflect the changes, but all implants you encounter further on should be changed.

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