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About This File

Seriously, who takes off their clothes without first taking off their shoes?

This mod modifies the player character's base model to remove their shoes. For KOTOR 2, there are four options available for textures based on two choices (boxers vs briefs, one-piece vs two-piece). The default variant is a one-piece with boxers.

For your convenience, an OpenRaster file is provided if you'd like to modify the textures provided.

This is currently only available for female player characters. A KOTOR 1 version is available here.

Installation:

Open the Override folder and copy the files within it into your game's override folder.

Then, if you wish to use one of the alternative textures, open the Variants folder, choose a variant, and copy the files within it into your game's override folder, overwriting files from the default variant.

Compatibility:

This mod overrides the following files:

  • pfbam.mdl – female player base model
  • pfbam.mdx – female player base model extension
  • pfbama01.tga – female player base texture, asian
  • pfbamB01.tga – female player base texture, black
  • pfbamc01.tga – female player base texture, caucasian

Permissions:

Feel free to redistribute and/or modify the enclosed files as long as you do so legally and give credit to the contributors listed below.

Credits:

  • LucasArts – original assets
  • BioWare – original assets
  • Obsidian Entertainment, Inc. – original assets
  • voidceta – modifications

Tools Used:

  • Kotor Tool – Fred Tetra
  • Blender
    • KotorBlender – seedhartha, ndix UR
    • Uv Tools – Mark McKay
  • GIMP
  • Krita

What's New in Version 0.2   See changelog

Released

  • Remove separation between torso and arm meshes



User Feedback

Recommended Comments

Thanks! Maybe not in the near future, but possibly? The–potentially minor–trouble with KOTOR is that each class has a different model, so the model edits here might port trivially to the scoundrel (pfbas.mdl, I think?) and the layers included in pfbam.ora should support this port out of the box, but it might not do the same for the scout and soldier (although I haven't investigated this yet). Same goes for male characters - it's a different model, and I don't really have the time for model editing right now, especially as a novice in modelling.

EDIT: I've uploaded a new version that includes the model (and textures) for KOTOR 1's female scoundrel. For documentation purposes, I ported the mod by scaling the model by 0.966 in all axes and then translating it by -0.03775 along the z-axis.

EDIT 2: I've released a version ported to KOTOR 1.

Edited by voidceta

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