Blog #114 - The Lost Skyboxes
Sometimes in modding, things don't go as planned. Here are two examples of what might had been if circumstances were different.
1. The Lost BOSSR Skybox
In a flashback scene that you as the player aren't just a witness but also an active participant, you fight the previous Mandalore on his capital ship. In the background through the bridge windows, there's a battle raging. On one side, there's the Republic Fleet. On the other side, the mighty Mandalorian fleet which as it currently stands in the game looks like this.
This is my upscaled version from my mod but you get the idea.
When I was putting that mod together, I had a different vision for the Mandalorian Fleet element of the skybox. One that didn't look so blocky. One that looked more photo realistic. Something like this.
Some of the creators of those ships I was unable to be reach and I didn't feel like I could publish a mod without getting all of the permissions set up. So the fleet in this form had to go to the cutting floor.
Here's what it would've looked like in action by the way.
2. The Lost TJM Skybox
On the distant planet of Etti IV (a reskinned version of Nar Shaddaa), the player does . . . something? I'll be honest - I didn't play through this part of the game except to test textures for my uspcale mod for Trex's The Jedi Masters.
Now in the game, there is a skybox. It's a strange one though as it's only one side of the box and it shows it on an angle. In the final version of the mod, I had to match the distance and the angle that Trex had taken to get his shot of the skybox to properly replicate it. (I did wind up making some distance adjustments anyway but you can see where I'm going with this.)
However, this wasn't always the plan. You see, I had a faulty installation of TJM on my computer. If the game is correctly installed, there's a large duplication of the surrounding walls where the skybox should be on Nar Shaddaa. The skybox seen in the above picture is only there to fit in any areas where you can see through that area model duplication.
But I didn't see that model duplication unfortunately. So I though I had a wide canvas to use. So I upscaled the vanilla Nar Shaddaa texture and added some brutalist architecture on top of it - and it looked like this.
This skybox was in the mod so long that it actually made it into some of the WIP trailers I've made. Here's one of those WIP trailers that feature that discarded skybox - along with a crate with shipping labels that I'm apparently very fond of.
But as you can't really see any of it with the model duplication in the way, I went with the original design.
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