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  • Submitted: Mar 12 2011 07:30 PM
  • Last Updated: Mar 20 2011 12:33 PM
  • File Size: 173.14KB
  • Views: 13762
  • Downloads: 1,601
  • Approved by: Hassat Hunter
  • Approved on: 20 March 2011 - 12:48 PM
  • TSLRCM Compatible: Yes

Download Kill Disciple Mod by Mandalore V2

* * * * * 4 Votes



Screenshots
==========Kill Disciple Mod by Mandalore V2============
A mod for Star Wars Knights of the Old Republic II: The Sith Lords

Description:
This mod allows male Exiles to kill Disciple after he reports your location to Carth in Khoonda. For a hefty sum of Dark Side points, of course...

Installation:
Put the files in the Override folder that came with this mod into the Override folder in your KotOR2 directory. If you use Improved AI mod, then only use the files in the Improved AI sub-folder.
It works with existing saves, so you can use this mod without having to restart.

Uninstallation:
Delete the files from your Override folder.

Compatibility:
This will not work with anything that messes with Disciple for male Exiles after he reports to Carth, I don't think.

Bugs:
I haven't encountered any.

Contact:
PM me (Mandalore) at deadlystream.com

Changelog:
- Made it compatible with Improved AI mod.

Credits:
Thanks to Obsidian for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to tk102 for making the DLGEditor, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
Oh, and bead-v tested it. I think that should be recognised.
Hassat Hunter tested the Improved AI compatibility.
And ancient46 suggested making this mod.

Legal Stuff:
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.

What's New in Version V2 (See full changelog)

  • From V1 to V2:
  • - Made it compatible with Improved AI Mod.


Screenshots

Screenshots Screenshots


get in there my son :)
What about option 4. I DIDN'T LIKED YOU/YOUR STUPID FACE, PREPARE TO DIE!
roflmao! xD
Adding some humor to TSL is indeed needed, if anyone tested the plasma rocket with my Mod, theres also something funny there...
*spoiler*
I edited the plasma rocket.utc file somehow and added a lot of damage to it, but i dont know how much, so the description is "it HURTS" =p
Guess its not compatible with the Improved AI mod, but if you want to kill him, it doesn't matter... anyway, you can't have both mods installed.
What's the compatibility issue? I'll see what I can do.
Same compiled script for both of them, its something like discipledlg.ncs, dunno the function...
Been waiting for this one. The dark side points are worth it if I can see this man die.
Updated to be Improved AI-compatible.
Fury of Revan
May 12 2011 09:43 PM
I've always wanted to kill Disciple!

I give it a 8.5/10
:thumbup:
Thanks.

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