Logan23 205 Posted August 20, 2010 Developer?s Blog 2.0 In my last Blog I mentioned one on story. Before I start I want to talk about kotor1 and kotor2. Both games had a great story but both also had flaws. In kotor1 you got the traditional star wars story with a nice twist. In kotor2 you got a deeper personal story but you never really feel like you connect to the Exile like you did with Revan. In both of these games they brought something great to the table. When I started RoR I didn?t want to make it as if I just drop the idea of what happen to Revan and the Exile since they are corner stones in the kotor universe. I also didn?t want the Mod to be about all the former party members since it would lack originality. What I have learned is you start with something familiar when building a story. You can have cameos of past characters and talk about past events in kotor1/2 but then you must build your own chapter. Once you bring in the audience into your world then you can shift the story to new directions like kotor2 did. The story?s execution and dialogues are constantly being tweaked in pre-beta to make the game better and flow with more ease. To create a compelling story you need party members and other characters to help bring them to life and to help the player to connect with the PC so they care about what they do in this world of kotor. I will expand on this topic on my next Developer?s Blog?? MORE TO COME...... Logan Quote Share this post Link to post Share on other sites