Sign in to follow this  
conn

MOD:K1 EXP Multiplier

Recommended Posts

K1 EXP Multiplier


About

=====

Update: As it turns out, K1 scales your enemies based on your level for many encounters which kind of defeats the purpose of this mod. I guess it still makes the final encounter harder, but I was looking for an overall harder experience. Oh well!

 

I personally don't like the higher difficulty levels as they only change damage and don't make the game all-around harder. The amount of effort to make every enemy all-around stronger is monumental, so the easier approach would be to make your character all-around weaker. I'm using this with the `normal` difficulty, but you can absolutely combine this with a harder difficulty.

 

This mod changes the values in `exptable.2da` multiplicatively so that you can change your rate of leveling.

Here's the list of multipliers you can use:

0.25x

0.5x

0.75x

1.0x

1.25x

1.5x

1.75x

2.0x

2.25x

2.5x

2.75x

3.0x

 

The experience tables for these multipliers can be viewed in `EXP Tables.txt`. As a reference point: 1.0x (default) amount of EXP required to reach level 20 is 190000; if there were no level cap, for level 25 it would be 300000 and for level 30 it would be 435000. The amount of experience required to reach level 20 with 2.0x is 380000; for 1.5x it's 285000 and for 2.5x it's 475000. So reaching level cap in 1.5x would be similar to reaching level 25 in 1.0x and level cap in 2.5x would be similar to reaching level 30 in 1.0x.

 

It is worth noting that you'll be lower level throughout your run, so your enemies will have a higher challenge rating which will give you more EXP for killing them. Conversely, you'll receive less EXP for computer use and repair as those are multiplied by your current level. I haven't fully tested this, but I anticipate this balance working well in our favor so that the amount of effort to reach level cap scales less aggressively than the multiplier indicates. I'm not sure if I should change the CR tables to compensate for this.

 

I would highly recommend reviewing the Experience article in Strategy Wiki for more context:

https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience

 

Installation

=========

To install this mod, select and stick an `exptable.2da` file in `Overrides`.

 

Compatibility

===========

This mod does change the experience level required for level 2 so you will need a mod to avoid the forced leveling on the Endar Spire. I'm personally using this one which is part of Snigaroo's build:

 

In the future, I might consider fixing level 2 to match the EXP required in 1.0x since it doesn't really change the experience either way.

 

Credits

======

Lastly I would like to give credit to Zulkain who made a mod that inspired this one. I personally didn't like the approach of +1000 EXP or +2500 EXP per level as that only puts you behind 1 or 2.5 levels, so I went with a multiplicative approach instead.

Zulkain's mod is here:

 


  • Submitter
  • Submitted
    03/19/2023
  • Category
  • K1R Compatible
    Yes

 

Edited by conn
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this