Guest Dark_Ansem Posted August 10, 2011 Posted August 10, 2011 2 main questions in this thread: What is that "special qualities" tab used in KotorTool Creture editor used for? can the abilities listed there be modified-expanded? if so how? can I make a "spellcasting" monster by giving it powers and a force point pool even if I set its class to "minion"? Quote
Guest HaVoKeR Posted August 11, 2011 Posted August 11, 2011 i guess it all can be done through .2da editing, mainly classes.2da, but it will affect all monster, what about, changing the minion class? you can also create a new class... also, if you have an ai mod like improved ai, i guess if you put fp in a minion and change its behaviour to jedi (is there a way of doing it?) anyway, i'm no the best one to answer the behaviour thing. Quote
Guest Dark_Ansem Posted August 11, 2011 Posted August 11, 2011 that is good enough as a start thanks what about this "special qualities" tab? someone says it's a leftover from NWN, and they're probably right, but I can't find any corresponding script nor where they are listed, in order to add more (it could be a workaround?) Quote
Guest Canderis Posted September 4, 2011 Posted September 4, 2011 The special abilities tab has no use. And you can't give classes force abilities from the classes.2da/ Quote
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