Jump to content

[TSL]Monsters casting spells + Special abilities tab


Recommended Posts

Guest Dark_Ansem
Posted

2 main questions in this thread:

 

What is that "special qualities" tab used in KotorTool Creture editor used for? can the abilities listed there be modified-expanded? if so how?

 

can I make a "spellcasting" monster by giving it powers and a force point pool even if I set its class to "minion"?

Guest HaVoKeR
Posted

i guess it all can be done through .2da editing, mainly classes.2da, but it will affect all monster, what about, changing the minion class? you can also create a new class... also, if you have an ai mod like improved ai, i guess if you put fp in a minion and change its behaviour to jedi (is there a way of doing it?) anyway, i'm no the best one to answer the behaviour thing.

Guest Dark_Ansem
Posted

that is good enough as a start :D thanks

 

what about this "special qualities" tab? someone says it's a leftover from NWN, and they're probably right, but I can't find any corresponding script nor where they are listed, in order to add more (it could be a workaround?)

  • 4 weeks later...
Guest Canderis
Posted

The special abilities tab has no use. And you can't give classes force abilities from the classes.2da/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.