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Hassat Hunter

Modified Influence System

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File Name: Modified Influence System

File Submitter: Hassat Hunter

File Submitted: 02 Jul 2011

File Category: Mods

TSLRCM Compatible: Yes

 

====Modified Influence System by Hassat Hunter====

 

This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod.

These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally.

Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works.

The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed.

As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light...

 

==Install Instructions==

* Drop the files from "Override" in the override folder.

Simply remove them to return to the existing system anytime (but when in 305NAR obviously).

 

==Uninstall==

* Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder.

 

==Known Issues==

None known. Many could exist though!!!

USE AT YOUR OWN RISK!!!

 

==Distributing This Mod==

This mod may not be modified or distributed without the explicit permission of the author.

 

==Contact Info==

Find me at the deadlystream forums (http://www.deadlystream.com/forum).

 

==Thanks To==

* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting ;).

* Obsidian for KOTOR2:TSL.

 

==Legal Stuff==

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

 

Click here to download this file

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Guest Dark_Ansem

wait, I am confused: how does this work?

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Not sure how to interpretate that.

 

So a few possibly answers;

* By dropping 2 files in override.

* Instead of 8 INF for all encounters, the second number (set with the influence in a .dlg file) will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works.

* It overwrites the original influence hit files by these ones.

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Guest Dark_Ansem

I meant the in-game mechanism, not how to install :D

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"Instead of 8 INF for all encounters, the second number (set with the influence in a .dlg file) will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no aplied number. They should default to regular, but it's not tested wheter that really works."

 

Not clear enough???

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Guest bendarby24

no it not because we dont understand it !

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Not sure how much clearer I can make it.

 

Now all encounters give 8.

With this minor (set to 1) encounters give 2.

medium (set with 2) encounters give 6 INF.

high (set with 3) encounters give 12 INF.

I am not sure what happens for the many encounters which have 0 though (probably influence's made after it was decided to make it all 8, so there was no second variable needed anymore).

 

Anything unclear?

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Guest Dark_Ansem

no, it was clear even before, with your second post :D

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