Myrthian Posted October 2, 2020 Posted October 2, 2020 View File Kotor companion tweaks A few character adjustments to better fit the classes and default skillset/gear they have. Carth: dual-wielding ranged soldier - Removed: Power Attack - Added: Rapid Shot - Removed: Specialization: Blaster Pistol To ensure he only has 1 lvl 4 feat in Improved Two-Weapon Fighting - Removed: 1 point in Repair -> 0 Repair - Added: 2 points in Demolition -> 2 Demolition A soldier with 1 point each in cross-class skills is just weird The point in Security makes sense to some degree, as he's the commanding officer on the Endar Spire Mission: ranged/melee scoundrel hybrid As every other companion has pretty clear-cut use-cases Mission will therefore become a true hybrid to spice things up, but even then playing a backstabbing scoundrel is way too awkward in Kotor - Removed: 2 INT points -> 12 INT - Removed: 2 DEX points -> 14 DEX - Added: 4 STR -> 14 STR - Added 1 WIS -> 12 WIS Mission is a smart girl Being a rogue and having Scoundrel's Luck + Sneak Attack has to be offset by not adjusting HP and CON Zaalbar: face-tank melee - Removed: Improved Power Attack, as scouts don't get a feat at lvl 4 Bastilla: Jedi Sentinel - Removed: Proficiency: Blaster Pistol It always struck me as odd that Kotor Jedis have blaster training - Removed: 2 DEX -> 16 DEX - Added: 2 STR -> 14 STR - Removed: 3 CHA -> 12 CHA - Added: 2 CON -> 14 CON As a force/melee hybrid she should actually have the stats for it Jolee: Jedi Consular - Removed: Proficiency: Blaster Pistol - Removed: 2 DEX -> 14 DEX - Removed: 1 WIS -> 14 WIS - Removed: 1 CHA -> 14 CHA Too many overall points by default, and as a consular his focus should be the force Juhani: Jedi Guardian - Removed: Proficiency: Blaster Pistol - Added: Flurry More choices for melee - Removed: 2 WIS -> 10 WIS - Removed: 1 CHA -> 12 CHA - Removed: 2 INT -> 12 INT - Added: 3 STR -> 16 STR A melee build with force on the side Canderous: yet another ranged soldier - Removed: Power Attack - Removed: 2 WIS -> 12 - Removed: 1 STR -> 14 STR - Addded: 3 DEX -> 15 DEX HK-47: ranged meatbag assassin - Added: Rapid Shot He was 1 feat short for being a lvl 6 combat droid - Removed: 4 STR -> 12 STR - Added: 2 DEX -> 16 DEX - Added: 2 CON -> 12 CON Compatibility: - As far as I understand it tweaking character stats without touching anything else should be pretty compatible with everything - I reckon it should work just fine with K1R, but as I did a test playthrough with the community patch instead of K1R I flagged it as no just to be safe Submitter Myrthian Submitted 09/06/2020 Category Mods K1R Compatible No Quote
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