Elwood288 8 Posted May 27, 2020 I'm making on mod that will distribute the crytals added by this mod throughout the game. I want to add a few of them to the Onderon Palace Museum but when I look in the RIM for the palace there are no placables... at all. Is the museum loot handled by a script or something? Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted May 28, 2020 You're not looking in the right place. There are a bunch of placeables, including some invisible ones used for the Force items. They do use an OnUsed script to give the items to the player though, k_mus_treasure: void main() { if (GetTag(OBJECT_SELF) == "mu_treasure1") { CreateItemOnObject("a_robe_21", GetFirstPC(), 1); } if (GetTag(OBJECT_SELF) == "mu_treasure2") { CreateItemOnObject("a_gloves_12", GetFirstPC(), 1); } if (GetTag(OBJECT_SELF) == "mu_treasure3") { CreateItemOnObject("u_l_crys_18", GetFirstPC(), 1); } if (GetTag(OBJECT_SELF) == "mu_treasure4") { CreateItemOnObject("u_l_colo_09", GetFirstPC(), 1); } SetGlobalNumber("506OND_MuseumThief", 1); DestroyObject(OBJECT_SELF); } So adding extra items is just a matter of editing the script and adding in some extra CreateItemOnObject instances for one or more of the placeables. 1 Quote Share this post Link to post Share on other sites
Elwood288 8 Posted May 28, 2020 Ah you are correct. I had the wrong module. Thanks Darth. Quote Share this post Link to post Share on other sites