Sireyn 2 Posted December 20, 2019 View File Custom Starting Equipment Adds unique, upgradeable clothing and improved basic weapons for each class in the starting container on the Endar Spire. Additional items are available based on skill checks. I have attempted to provide flavorful options without undermining early game balance. Special thanks to DarthParametric for assisting with the scripting. Class Soldier : Soldier Armor, Light Repeating Blaster Scout : Scout Gear, Blaster Carbine, Memory Package Scoundrel : Scoundrel Flight Jacket, Heavy Blaster Pistol Skill Checks Spoiler Computer Use : Programming Spike (>=4), Programming Spike (>=6), Programming Spike (>=8) Demolitions : Frag Grenade (>=1), Concussion Grenade (>=6), Demolition Gauntlets (>=8) Stealth : Stealth Belt (>=1), Stun Baton (>=6), Sound Dampening Belt (>=8) Repair : Parts (>=4), Parts (>=6), Energy Shield (>=8) Security : Security Spike (>=4), Security Spike (>=6), Security Spike (>=8) Treat Injury : Battle Stimulant (>=1), Advanced Med Pack (>=6), Life Support Pack (>=8) New Items Soldier Armor : Defense 4, Treat Injury 1 [Armor Reinforcement] : Defense +2, (Require Light Armor) [Mesh Underlay] : Defense +1, Saving Throws: Fortitude +1 Scout Gear : Defense 2, Resist Fire 5/-, Resist Cold 5/- [Armor Reinforcement] : Defense +2, (Require Light Armor) [Mesh Underlay] : Defense +1, Saving Throws: Reflex +1 Scoundrel Flight Jacket : Defense 1, Persuade +1 [Armor Reinforcement] : Defense +2 [Mesh Underlay] : Computer Use +1, Security +1 Demolition Gauntlets : Demolition +1, Saving Throws: Fortitude +1 Install Extract contents of the mod's override folder into the game's override folder. "...\swkotor\override" Submitter Sireyn Submitted 12/05/2019 Category Mods K1R Compatible Yes Quote Share this post Link to post Share on other sites