flint925

Dark Souls-style respawning enemies

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Hi everyone! This is my first time posting here, and I’m so glad I found such an awesome community for modding KotOR/TSL!

I’m not exactly sure if this is feasible for KotOR/TSL, but I would love to see if there is anything out there regarding respawning enemies.

In my humble opinion, the two KotOR games are magnificent RPGs with engaging turn-based combat. A lot of the fun that goes into creating an effective build is lost though when you’ve murdered everything by the time you’ve reached a high level.

I’ve never developed a mod for either of these games, but I’d love to try to get something like this going if there isn’t anything already out there! I envision a simple toggle-able respawn mechanic that would activate when the player leaves and renters an area. Zones like the Duxn jungles would be perfect for this!

Let me know your thoughts, especially if you have some good experience with modding gameplay to this level!

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I don't have too much experience when it comes to modding KotOR myself, and I haven't even touched TSL yet, however I have thought of something like this for KotOR before. I know that on Taris in the Undercity there are certain groups of Rakghouls that will respawn when you leave and go back and similarly on Dantooine if you head out of certain areas you've cleared and return there, things will respawn such as in the Grove and the area outside the Temple.

If I am correct I belive that it will be a certain script that triggers when the PC enters the module that checks to see which NPCs are in it. If the player had just run past everything and the script is able to see that all the NPCs are still alive, it'll do nothing at all, however, if a certain amount has been killed, or even all of them, then it will see this and spawn everything back in when the PC re-enters the module.

I'm sorry that I'm not actually able to provide you with any actual script but I hope this can help with getting you started & I hope that someone else might be able to provide you with more understanding to get you in the right direction. If you're able to however, it might be worth trying to determine which scripts trigger the respawns for Dantooine and Taris and using KotOR Tool to extract them as an NCS file, then using something like DeNCS to decompile them to an NSS to read them with something like KotOR Scripting Tool so you can see how they're structured and possibly replicate them.

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