The Frozen One

Stumped on getting custom Texture to show in K1

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I'm having trouble getting my custom skin to show up in game. I've renamed it to the default Quarter Staff texture "w_Qtrstaff_001.tga" and it shows up as the normal variant, but for some reason it won't show up for mine. Also the icon for the weapon shows up fine, it's just a matter of figuring out how to get the other texture in the game. Do I need to also extract the mdx and mdl files, or any others? I've attatched some screenshots to show you what's going on. The files I've extracted for the mod came from:

ERFs>TexturePacks>swpc_tex_tpa.erf>W>w_Qtrstaff_001.tpc
ERFs>TexturePacks>swpc_tex_gui.erf>I>iw_qtrstaff_001.tpc
BIFs>templates.bif>Blueprint, Item>g_w_qtrstaff01.uti

I would greatly appreciate any help, thank you.

01m.png

02m.png

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There is no quarterstaff model variation 6. When the model doesn't exist, the game defaults to the 1st variation (or if that doesn't exist, it crashes).

You need to extract w_qtrstaff_001.mdl/mdx, rename to w_qtrstaff_006.mdl/mdx, and hex edit the MDL to replace all instances of w_qtrstaff_001 with w_qtrstaff_006.

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33 minutes ago, JCarter426 said:

There is no quarterstaff model variation 6. When the model doesn't exist, the game defaults to the 1st variation (or if that doesn't exist, it crashes).

You need to extract w_qtrstaff_001.mdl/mdx, rename to w_qtrstaff_006.mdl/mdx, and hex edit the MDL to replace all instances of w_qtrstaff_001 with w_qtrstaff_006.

Thanks, this helps a lot.

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