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Hobbes

950cor Port Issues

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Using a tutorial I found in the forums here, I tried porting the 950cor module (the council chambers.) I edited the ported module with the KOTOR toolset to spawn my character in the council chambers, upon warping there. 

There were clearly some issues. It looked like nothing was working correctly; the area was pretty much all white -  I've done other areas with success. 

I'm not sure why this particular module is causing problems for me. By KOTOR standards, this one should be pretty easy to port.  I've also removed all the scripts in this module in editing .

If anyone has  any ideas on how to make this work, it would be appreciated! Thanks!

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