DarthVarkor 384 Posted October 15, 2018 I've been playing around with the walkdist & driveanimwalk columns in appearance.2da to eliminate the "waddle" effect you get when holding down 'B' to walk in-game. While I'm pretty happy with the end result there is still one issue I'm stuck on. When I write a script to trigger, say, Carth walking to Bastila, they walk at their waddle super fast pace again, despite walking at the slower pace when I control them. This also happens when using the "Walk Towards" function in JC's Toolbox. Is there a fix for this? If anyone's unsure on what I mean, let me know, and I'll put up a video demonstrating it. EDIT: Scratch that, I've figured it out. If anyone is interested, I changed the values in walkdist to 3.8 and the driveanimwalk to 2.6 for the party members. Feel free to close this topic. Quote Share this post Link to post Share on other sites