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Icewolfer93

Originality of Mod...?

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Hey just wanted to say I caught wind of this mod after waiting forever and ended up having Team Gizka disappearing on me, (quite new here) but anyways I would love to use this mod as from what I'm seeing it looks fantastic. My primary question is the content in this mod is it based off the loose files gathered from the original TSL itself or is it just pieced together the way the team wants TSL to look?

 

Or where is this restored content coming from...?

 

Second question is 1.6 seems to be the most recent version yet I'm still seeing a fair amount of glitches being posted on the forums here is the 1.6 release a fairly stable mod to use...?

 

Thanks so much!

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1. It's from files already on your disk... well, primarily. Some new scripts and stuff do have to be written and all.

 

2. 1.6a works just fine for you. 80% of the issues comes from using uncompatible mods, so if you don't use those...

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Well naturally new things have to be introduced, but this mod is primarily derived from original content then?

 

And so being 1.6 would be the first mod I ever use.

 

Another side question relating to that then, is the 1.6 mod compatible with the official current KOTOR II TSL patch on the Lucas Arts website then?

 

Thanks I'm extremely excited to see this wounded game see some patching up, I loved it so much but kind of got frustrated when you had major crashes and major plot holes towards the ending at Malachor and Lucas Arts/Obsidian just kinda left it...

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Yup. And you should use 1.6a, fixes a small problem we made at Nar Shaddaa.

 

Yes. Actually, it's pretty much recommended to update to 1.0b first. We fixed the Telos cheat node issue, so that wont be a problem...

 

Although I have to say, seeing how they are engine related we can't fix most of the random crash issues, mostly revolving around Onderon...

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