CapnCook 1 Posted August 19, 2017 Hello again, I have recently gotten an interest in making small personal mods and I've run into a little bit of confusion. So what I'm essentially trying to do is find a base game texture, and edit to my liking (In this specific case I'm looking for a headgear texture). I know where the base game's textures are located (as seen in the screenshot) but I have no knowledge of a way to identify which texture is which. What I'm asking is if there is a list somewhere or something like a list that identifies what a texture is used for? Thanks in advance, CapnCook Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted August 19, 2017 Mask textures should be prefaced with "I_". You can look at baseitems.2da and appearance.2da, but for some things the quickest route to determine the texture is to decompile the model. Quote Share this post Link to post Share on other sites
CapnCook 1 Posted August 19, 2017 Thanks, this helped me big time. I broke my head over this last night x( Quote Share this post Link to post Share on other sites