Hulkninja 0 Posted December 9, 2019 11 hours ago, DarthParametric said: Yes. The lightmap is 003EBOp_lm0 and the specific mesh is Object191 in 003EBOp. Rather than editing the lightmap itself, it's usually better to adjust the lightmap UVs of the specific mesh with issues. Edit: Something like this would probably work: I don't believe bead-v made any adjustments to this particular model in the TSL Ebon Hawk fixes mod, so it should be compatible with that at least. We'll probably add this to K2CP when we get around to updating that in 2023. But in the meantime try this: [TSL]_003ebop_LM_Adjustment.7z 242.36 kB · 1 download I didn't have any conflict installing the fix you provided, so no, he most likely did not modify that model. Thanks for the fix, I'll try to let you know how it turns out! (I'll DEFINITELY let you know if it didn't work, heh) Quote Share this post Link to post Share on other sites