Char 1 Posted October 31, 2016 Tried modding some enemies, which in general have been responding as intended. The assault droid on the sith base and the sith governor are showing incomplete health bars though, and i can't find the reason behind it. Any ideas? Other enemies so far appear with their health increased and full health bars accordingly. Quote Share this post Link to post Share on other sites
Char 1 Posted October 31, 2016 Just tested it again. It is caused by another mod which increases enemy stats, what is weird is that most enemies are being modified normally with a health increase (and full healthbars) as well as higher stats but some of the more unique ones (assault droid on taris and the sith governor) are showing incomplete healthbars. Any clues on why that might be? Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted October 31, 2016 Obvious question but have you tried asking the author of that mod first? Quote Share this post Link to post Share on other sites
Char 1 Posted October 31, 2016 I wish i could, but i can't seem to find his/her information. Talchia is the name of the modder in question. Quote Share this post Link to post Share on other sites
onderduiker 15 Posted November 14, 2016 I've noticed that in an unmodified game, special enemies on Star Map worlds that receive stat bonuses (depending on your character level) have incomplete health bars. After establishing how much Vitality they actually had, it became clear that Kill (1/6 maximum Vitality, rounded down, every 3 seconds for 6 seconds) was inflicting more damage than it should and always killing after two failed saves: it seems there's a discrepancy between current and maximum Vitality (enhanced current Vitality is maximum Vitality before any bonus, plus that bonus; I haven't tried to work out how enhanced maximum Vitality is being calculated). Quote Share this post Link to post Share on other sites
onderduiker 15 Posted November 19, 2016 To expand on my previous post, the enemies listed below receive stat bonuses at character levels 12-14 and > 14, resulting in incomplete health bars (current vitality < maximum vitality?): if a mod uses the same method to increase stats, then that might account for it. Stat bonuses listed below are non-cumulative: however, I don't know whether the level > 14 bonuses replace those for level 12-14, or smaller bonuses are added (so +10 replaces +6, or +6+4 = +10)Melee Level Strength Vitality --------------------------- 12-14 +6 +60 > 14 +10 +100 Tatooine Dune SeaElite Warriors (2) guarding Sand People TerritorySand People Warriors (12) attacking sandcrawler Sand People EnclaveSand People ChieftainSand People Warriors (4) guarding himThe Storyteller Eastern Dune SeaElite Warriors (4) Korriban Shyrack CavesTerentatek Tomb of Naga SadowTerentateks (2) Ranged Level Dexterity Vitality ---------------------------- 12-14 +6 +60 > 14 +10 +100 Kashyyyk Lower ShadowlandsDefense Droids (2) Korriban Tomb of Marka RagnosRogue Assassin DroidAssault Droids Mark II (2)War Droids Mark III (3) Mixed Level Strength Dexterity Vitality --------------------------------------- 12-14 +4 +4 +50 > 14 +6 +6 +100 Kashyyyk Lower ShadowlandsFreyyrMandalorians (5/8)Mandalorian Commander Upper ShadowlandsGorwookenWookiees (2) Hall of the ChieftainChuundarWookiee Guards (2) with Warblades Force Level Dexterity Wisdom Vitality Force --------------------------------------------- 12-14 +4 +4 +50 +50 > 14 +6 +6 +100 +100 Tatooine AnchorheadDark Jedi (3) Kashyyyk Great WalkwayDark Jedi (3) Manaan Sith BaseDark Jedi (5) KorribanEveryone who uses a lightsaber or the Force, with the sole exception of Mekel in the Tomb of Tulak Hord (he only receives the Vitality bonus). Quote Share this post Link to post Share on other sites