doboy

Returning tag as string help!

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I have no idea why this doesn't return the tag of an object. Am I missing something?

void main()
{
     object oPC = GetFirstPC();
     object oItem = GetObjectByTag("u_a_unde_02");
     string szMessage = GetTag(oItem);
     SendMessageToPC( oPC, szMessage);
}

Is there some condition in the game for GetObjectByTag() to work? For some reason when I assign oItem through a different function it will print the tag.

void main()
{
     object oPC = GetFirstPC();
     object oItem = GetItemInSlot(1, oPC);
     string szMessage = GetTag(oItem);
     SendMessageToPC( oPC, szMessage);
}

That works?  And I have tried out different strings to pass to GetObjectByTag().

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GetObjectByTag applies to objects in the level itself.

 

If you want to get an object that is inside someone's inventory, you can try this:

void main()
{
    string sTag;
    object oItem = GetItemPossessedBy(GetObjectByTag("<tag of creature, placeable, or store>"), "<tag of object>");

    if(GetIsObjectValid(oItem))
    {
        sTag = GetTag(oItem);
    }
    else
    {
        sTag = "";
    }
}

And you've already found out how to get an item that is equipped. :)

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Ah thank you so much! I was on the verge of losing my sanity for a moment there :(

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