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gangster1337

Compliments and positive reactions about TSLRCM 1.7

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Since we are all busy, reporting bugs and complaints.

 

We should have a thread that is looking at the lighter side of the restored content mod.

 

So what do we really like or love about the restored content mod. :D

 

 

I just love, that some of the conversations for example with atton are expended, giving more depth in a conversation and dark humor.......just love it.

 

Also the extra content for HK 47 is great, just f-ing great i just love that anti-meat bag son of a gun.

Edited by gangster1337

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Guest Darth Slayter

Thanks to everyone involved for all your hard work!!! This game has been a blast to play after the install. Any problems I have encountered so far have been because I goofed installing the USM patch. (i think i let it overwrite something on Dantooine) Anyway, we had to re install TSL again, and all is fine.

 

The Koonda fight in particular is WAY BETTER than the vanilla version.

 

CARRY ON!!

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I've said it before, but why not: my main benefit from this mod is:

- the awesomeness that is HK factory ("Please shoot me there repeatedly until I die.")

- seeing GO-TO die. (Oh, yes please. Shoot him again, HK.)

 

I like the Khoonda battle, too, though that still needs a lot of w... *slap self* right, positive thread. ;)

 

Atton vs Sion is another favorite bit of mine. Sure, it leads to additional content if he loses, but mostly I like it because it means one of the NPCs I've trained can actually prove himself against a Sith Lord (instead of just being Kreia's bitches and getting captured after attacking an unarmed old woman). I enjoy developing the NPCs as real characters that have futures of their own - so it's always a good moment for me when they get to prove themselves without the Exile being there to do the heavy lifting. For the same reason, I like the Bao + Atton + third choice vs Bounty Hunters, on Nar Shaddaa.

 

There's a ton of stuff which is minor in itself but appreciated. It would require serious effort for me to make a list now, because by now I've replayed TSLRCM so many times I can't help but be used to them as an obvious part of the game. Which only goes to show how successful those little changes were.

 

And last but not least, I like all the little improvements that I either suggested, or actually made and submitted :D The extra influence hits come to mind. It's good to know that I've been able to contribute even a little bit, and I'm grateful for the opportunity.

 

So yeah. Waited years and years for Gizka, and you guys delivered instead. Thank you. (I vote that the TSLRCM forum subtag get changed to Mandalore's line:

"Been waiting for this for ten years. It's just time to do things the old fashioned way." ;))

Edited by Markus Ramikin

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Thanks to this mod, I've found a reason to play KOTOR II again, in fact it was because of this mod that made me get it on the pc in the first place.

 

Bravo Gentlemen Brav-Freaking-O!

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Today a reported a minor problem on duxn before i got to the mandelorian ruins.

I encounterd the group of HK50's and have HK47 on my team, problem is he won't be on the team when you are in attack mode.

The thing that is different and f-ing coowl is that they are saying they cannot attack or move and it goes agains they protocol.

 

 

(Yes, again another plus for the HK units)

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