Fair Strides 510 Posted September 19, 2015 File Name: GITEdit File Submitter: Fair Strides File Submitted: 01 Nov 2014 File Category: Modding Tools Warning:You will need three dlls, which can be found here. These will have to be in the same folder as JRLEditor, OR you can follow the instructions in the DLL link. This will work for all of my tools. Description:====================================================================================This tool is called GITEdit and was created using Perl/TK. It is designed for Knights ofthe Old Republic and it's sequel, Knights of the Old Republic 2: The Sith Lords. This tool is designed for easily editing the .git file used by these games tokeep track of a level's objects. The .git file keeps lists of variouse objects whichshould be spawned every time the module is entered, without conditions. With GITEdit, you can change the following: -Cameras-Creatures-Doors-Encounters-Placeables-Sounds-Stores-Waypoints For the Encounters and Triggers, you can also: -Edit the shape of the object's "pressure plate"/"activation zone"-Edit the number of points that make up the shape-Edit the number of spawn points(Encounters only) How To Use GITEdit:====================================================================================To begin using GITEdit, you first have to open a .git file. You can browse for one by using the File Tree in the lefthand-pane, or by using the button. In regards to the File Tree, you can browse for a .git file from either game,regardless of whether it's in a .mod or .rim or in the override folder. Additionally, you can use the two buttons located directly under the tree to add or removecustom paths to the File Tree. Upon adding a path, GITEdit will scan that path for .mods,.rims, and .git files and add them to the tree. When you open the window to add a Custom Path, you can add an identifying label for use inthe File Tree and then the path itself, which you can use the "..." button to select. When you open a .git file, information about the file's size, save time, and contentswill be added to the File Info box. Also, the contents of each type of object will beadded to their respective sections in the pane on the lower-righthand side. Upon selecting an item, an interface appropriate to the type is created. Credits:====================================================================================Varsity Puppet, Bead-V, ZM90 ~-~ Beta-TestingUltimateBear, VP ~-~ Advice on layoutVriff ~-~ Help with radians... Click here to download this file Quote Share this post Link to post Share on other sites
PapaZinos 153 Posted January 28, 2022 Hey, thanks for this! I had been looking for something exactly like this, and the UI is very helpful. I am having trouble accessing the whole of the main work area. The middle sections of the editor are cut off on my display, and expanding to full screen does not change this. I'm working off of Windows 10, 64-bit. Any tips? Sidenote: I am also unable to get the main game files loaded in the tree. This is no issue for me as I extract game files to a custom path before playing around with them anyway, and those files I can access just fine. I assume it is to do with my use of the Steam version of the game, as neither pointing the program to the folder with the game executable in \common\Knights of the Old Republic II nor the \workshop\content\208580\485537937 folder finds the .mod, .rim, .git files. Quote Share this post Link to post Share on other sites