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Posted
Okay, if I remember right it was worked for me in k2, but in k1 I can't write working attribute script. 
 
void main(){
AdjustCreatureAttributes(GetFirstPC()), ABILITY_STRENGTH, 1);
}
 
please help me, I need a script in k1 for modify attributes.
 
Guest R2-X2
Posted

Check out k_def_buff for an example maybe. :)

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