aneeryrlue 13 Posted May 22, 2015 Okay, if I remember right it was worked for me in k2, but in k1 I can't write working attribute script. void main(){ AdjustCreatureAttributes(GetFirstPC()), ABILITY_STRENGTH, 1); } please help me, I need a script in k1 for modify attributes. Quote Share this post Link to post Share on other sites
Guest R2-X2 Posted May 23, 2015 Check out k_def_buff for an example maybe. Quote Share this post Link to post Share on other sites