evil701 0 Posted February 6, 2014 When HK-47 is in the party and I see a group of HK-50, I get the HK-50 dialogue: Why can't I fire at them talk etc. After that, HK-47 leaves the party but stays there. I can't control him anymore. When I finish of the HK-50 and get back to Ebon Hawk. HK-7 is there. If I pick him again for the party leaving the ship - Surprise! - the HK-47 that left the party before stayed where the HK-50 group was. So now, there are 2 HK-47's side by side. The one I can't control acts like he does on the Ebon Hawk. What could be wrong here with this bug? I can't find the factory... I have no another mods installed, only TSLRCM 1.8.2. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted February 6, 2014 He should re-join after the battle. So-far the only battle I know where he doesn't (bugged) is on M4-78. Quote Share this post Link to post Share on other sites
evil701 0 Posted February 7, 2014 That's my problem hk doesn't rejoin party just standing there. And my party is dropping to 2 members. I have go back to ship again to add to party. The funny thing is that, the hk that drop from party is standing where the battle was.. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted February 7, 2014 Each time? Or one location? And sure you have no other mods? Quote Share this post Link to post Share on other sites
evil701 0 Posted February 7, 2014 Each time and when I leave the planet and come back, the HK-47 that leaves party stays where the battle happens. It poses like a NPC like on the Ebon Hawk. A duplicate.. Edit 1: No other mod. I use 1.8.2, full setup.. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted February 7, 2014 Final question before 'no clue'; Did you have older version(s) of TSLRCM installed before 1.8.2? Quote Share this post Link to post Share on other sites
evil701 0 Posted February 7, 2014 No. Edit 1: I will try play a new game, who knows maybe this time everything will be good ? Edit 2: I have solved the problem: if I have kill blaster in use that problem happens, but if I switch to a another weapon, HK 47 rejoins the party. In future updates, I hope you guys add this on your to do list.. Quote Share this post Link to post Share on other sites