wedge 0 Posted January 6, 2014 Hi, I'm at the Peragus mining tunnels. Trying to get past the superheated tunnel using Peragus Mining Shield or Force Regeberation power. However, the forward and backward keyboard keys W and S become sluggish and then lose all control and I die in the heat as the shield fails. Any fix? Quote Share this post Link to post Share on other sites
Malkior 476 Posted January 6, 2014 Your problem may be a result of mod conflict, so it probably wouldn't hurt to list all mods you have installed to see if that's it. However, your description reminds me of when my computer was having trouble rendering the complex shaders that fog and smoke creates in the Kotor engine. Do you have any trouble or slowdown in the other parts of Kotor 2 where rolling smoke or fog is present? Also, have you tried running Kotor 2 without TSLRCM with no trouble? Quote Share this post Link to post Share on other sites
wedge 0 Posted January 8, 2014 Thanks for the response Malkior. I'm using the latest TSLRCM and M4 78 Enhancement for the Droid Planet. I'm using a Intel i5 processor, 8GB RAM @3.4 Ghrz with a NVidia GTI graphics card. A new PC costing £1,000. So it should be able to handle fog and stuff thrown up by the mines. Anyways, I restarted 2 or 3 times, changed discs and managed to bundle through the superheated tunnel, though in my haste to get to the other side while the controls worked, I triggered a mine. I'll be watching out for zany shader related problems from now on. By the way, I played this game upto Dantooine on vanilla a few years back. Is there any significant added content in Peragus with TSLRCM? Quote Share this post Link to post Share on other sites
Malkior 476 Posted January 8, 2014 Ouch! Yeah, that happens sometimes.. Hopefully it works mostly trouble free now.. I had to work through that part with much difficulty before upgrading my computer twice and always felt relieved when I survived. As for TSLRCM on Peragus. There are a few significant additions such as a fully redone version of the Sion's Arrival Cutscene in which the low quality video was replaced with a fully in-game cinematic that mirrors the original almost exactly with matching ominous music, and added dialogue and story elements (cite T3-M4 actually being in the fuel line when looking at the camera). The rest of the fixes are basically bug-fixes and small detail work. The full log for Peragus: * Added the missing 1.7 files for Peragus (which includes T3 in the fuel line).* Fixed a double XP issue with the medical supply door (101PER).* Restored a missing hololog from the maintenance officer.* Fixed an issue with the background music still playing during the Sion in Kolto tank scene* Shooting the Sith with the turret now gives more XP (the same value indoor Sith used previously). Killing Sith on the Hawk gives a little less XP than it used to do (but still more than the outdoor Sith in the past).* Unified XP for all Sith Assassins throughout the Harbinger (some modules gave more than the rest).* Fixed 3C being in T3's way in Prologue end scene.* Supressed background sound when Harbinger docks.* Added some missing tutorial popups to the start of Peragus. (Via the TSLRCM download page circa 1.7, so there may be a few changes since 1.8 which I missed) For me, the changes make Peragus almost obligatory to actually play since now it fits in so well with the rest of the story. I would highly suggest the Darker Peragus mod for the proper atmosphere, though.. it was always too bright and "cheery" for a dead mining station commandeered by a psychotic assassin. (well technically two...) Quote Share this post Link to post Share on other sites