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HaVoKeR

About UBM, final and last touch.

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I can't do it on my own, anyone has any idea of creating a mod (script?!) that can improve dueling feat tree/using only 1 weapon (not double bladed stuff)? Maybe a script that increases critical chance or damage (maybe doubles the benefit from dueling, that would be nice +6atack+6def with mastery), just by equipping only 1 item, this way, dual-wielding won't always be the best choice cost-effective.

With that, i would take courage to do some final touches in the mod and launch a final update to go along with 1.8 and the future amazing projects.

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I already changed everything that needed to be reviewed, the only thing missing is a significant buff to one-wielding weapons in this game... No one CAN help me or no one WANT? =(

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sozz i would help you but after my computer died i stoped moding because i dont wount to overloud this one with files because its my art/ geography work laptop

 

also you may wount to Pm mandalore because in K1 he restored the gaurd stance feat and i was going to ask him to do it for K2 for my new rebalnce mod. Also if you do that you can use my resored force power system into your mod but it still need improvments so you may need to edit it.I never fully got to thank you for leting me use your rebalence mod as a starting point for my mod, it helped me under stand mods and after that released a couple mods of my own.

Edited by bendarby24

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Didn't quite restore Guard Stance - just foudn the data that would be used. Feats are hardcoded :¬(

 

I might be able to help you though. Give me the numbers you want, I could try and work something out.

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that only if HaVoKeR wounts to it only a little idea i had more my mod before i lost 21 hours of work :( no offence but it was going to be the best combat enhancment mod ever ( i changed the name because it moved away from rebalencing and more to a more enhanced game - i would try to resore the game diffulctys and put more changes into the game so you need to use stims and med packs

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I think single wielding could be improved by 2 ways; one is doubling the effects of dueling (+2 to atack AND defense per feat, maybe a IF script that gives +1/+1 bonuses per feat?)

Also, maybe applying the dueling bonuses to stuff like heavy blasters (very good ones with my mod), two-handed swords (not that i remember a good one in the game anyway).

 

Well, a script that increase critical chance by 1 (5%, or if it gets complicated because of keen item property/feat and stuff) a buff to critical damage, +1 multiplier (x2 becomes x3, in my mod its all x2, so =p, unless you use power atack/that jedi stance that increases crit damage).

 

The bonus to atack and critical damage altogheter would really make one wielding effective as dual (more atack, defense, critical damage X extra hit). I mean, without my mod you get a minimum of 3 atacks in this game, 4 by default (dual wield + master speed); the difference isnt that big this way (3/4 so 75%)... but without the extra atacks its 1 atack single wield X 2 atacks dual wield = double damage by comparison.

Crazy logics right? but i think they might be just right.

 

Feats are hardcoded so i think the only way is creating simple scripts that checks whenever someone equips 1 weapon, 1 or 2 handed (weapons that require 2 hands dont get the benefit of dueling, or it could? if not, just the bonus to critical damage will have to do...)

 

Edit: I just realized that if i want to increase the critical damage from 2 handed weapons (not 2 bladed) i can do it through baseitems.2da, but increasing critical damage for single wielding with duelist feat is not possible though =/

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On the face of it, I think so. I'll get to work solidly at the earliest opportunity (haven't had much time recently).

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Seeing the awesomeness of this mod makes me want to install KotOR Tool onto my laptop and help out. Unfortunately that laptop is only for my art/geography school work.

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